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*Dungeons & Dragons
D&D as humanocetric ... or not?
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<blockquote data-quote="Chaosmancer" data-source="post: 7907022" data-attributes="member: 6801228"><p>Honestly, I find the question of the players choices to be a... less interesting one. I myself choose races for a variety of factors, and have played a wide range. </p><p></p><p>What I find fascinatingly telling, is how much easier it is to run a humanocentric world than anything else, and all because of a few very subtle things in the players handbook. </p><p></p><p>For example, Humans have no racial language called out. There is no "Humanish" as there is Dwarvish, Elvish, Gnomish, ect. But, they speak "The Common Tongue" which every single race gets, and a bonus language. This implies that the "Human Tongue" is Common, and that the entire world speaks it. </p><p></p><p>Or, look to the Gods. In most settings, there are no "Human Gods". There are the gods of a thing, like "The God of War" or "The God of the Sun" and then there are the Racial gods, like "The Dwarven God of War" or "The Elvish God of the Sun, Moon, and Stars" And again, this implies that the dieties presented as "The Gods" are actually "The <strong>Human </strong>Gods" </p><p></p><p>Most NPC statblocks in the MM are assumed to be human as well. </p><p></p><p>So, I find, that unless you take incredibly special interest and attention to the world, every world you run is Humanocentric, because the things the game world depict as the "default" or "common" versions are the human versions.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7907022, member: 6801228"] Honestly, I find the question of the players choices to be a... less interesting one. I myself choose races for a variety of factors, and have played a wide range. What I find fascinatingly telling, is how much easier it is to run a humanocentric world than anything else, and all because of a few very subtle things in the players handbook. For example, Humans have no racial language called out. There is no "Humanish" as there is Dwarvish, Elvish, Gnomish, ect. But, they speak "The Common Tongue" which every single race gets, and a bonus language. This implies that the "Human Tongue" is Common, and that the entire world speaks it. Or, look to the Gods. In most settings, there are no "Human Gods". There are the gods of a thing, like "The God of War" or "The God of the Sun" and then there are the Racial gods, like "The Dwarven God of War" or "The Elvish God of the Sun, Moon, and Stars" And again, this implies that the dieties presented as "The Gods" are actually "The [B]Human [/B]Gods" Most NPC statblocks in the MM are assumed to be human as well. So, I find, that unless you take incredibly special interest and attention to the world, every world you run is Humanocentric, because the things the game world depict as the "default" or "common" versions are the human versions. [/QUOTE]
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D&D as humanocetric ... or not?
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