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*Dungeons & Dragons
D&D as humanocetric ... or not?
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<blockquote data-quote="Voranzovin" data-source="post: 7910788" data-attributes="member: 7020495"><p>A few years ago I DMed a game where there were no PC humans or demi-humans at all--instead, I worked with the players to come up with unique creatures for them to play. The setting might be described as a bit Dark Crystal-ish in that pretty much everyone is a muppet and the world is full of whimsical creatures of all kinds, although the civilizational and technological level is a lot more 17th century then whatever the Dark Crystal is.</p><p></p><p><a href="https://docs.google.com/document/d/1dtGdf262Alj3EqoDIMDgQcHDJO9tGFAjuFGCrPEcItY/edit?usp=sharing" target="_blank">We ended up with creatures that were like a cross between a halfling and a monkey, giant dog-riding yetis, and otter-folk.</a></p><p></p><p>It took a few sessions for the players to catch on to the descriptions of the savage orc tribes they'd been fighting. In this setting, orcs have hair on their heads (and sometimes faces) but not the rest of their bodies, which is quite odd to any of the races they were playing, and orc skin varies from dark brown to pink....</p><p></p><p>I'm inclined to say the EGG's comments come from a very, well, EGG perspective--since I do not, in fact, feel like I have to work out every detail of a setting to produce a fun game for my players, I did not, in fact, find the challenges of DMing an "all monster" party insurmountable.</p></blockquote><p></p>
[QUOTE="Voranzovin, post: 7910788, member: 7020495"] A few years ago I DMed a game where there were no PC humans or demi-humans at all--instead, I worked with the players to come up with unique creatures for them to play. The setting might be described as a bit Dark Crystal-ish in that pretty much everyone is a muppet and the world is full of whimsical creatures of all kinds, although the civilizational and technological level is a lot more 17th century then whatever the Dark Crystal is. [URL='https://docs.google.com/document/d/1dtGdf262Alj3EqoDIMDgQcHDJO9tGFAjuFGCrPEcItY/edit?usp=sharing']We ended up with creatures that were like a cross between a halfling and a monkey, giant dog-riding yetis, and otter-folk.[/URL] It took a few sessions for the players to catch on to the descriptions of the savage orc tribes they'd been fighting. In this setting, orcs have hair on their heads (and sometimes faces) but not the rest of their bodies, which is quite odd to any of the races they were playing, and orc skin varies from dark brown to pink.... I'm inclined to say the EGG's comments come from a very, well, EGG perspective--since I do not, in fact, feel like I have to work out every detail of a setting to produce a fun game for my players, I did not, in fact, find the challenges of DMing an "all monster" party insurmountable. [/QUOTE]
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D&D as humanocetric ... or not?
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