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*Dungeons & Dragons
D&D as prophetic social development
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<blockquote data-quote="Dualazi" data-source="post: 7227749" data-attributes="member: 6855537"><p>First off, it's hilarious that you think that D&D is going to have a demonstrable effect on society at large from a moralistic point of view. While D&D has had a mammoth legacy across traditional gaming and the later video-game industry as well, I haven't yet seen any compelling data showing that it had any large effect on public morality. It's also worth noting that the game has had all of the things you mention more or less since its inception, and it likewise has not been the vanguard of social change.</p><p></p><p>Secondly, I don't know if you're just new or what, but D&D worlds certainly do include the opposite of the purported goals; racism is alive and well in FR, particularly in regards to orcs and drow, but even the casual enmity between dwarves and elves likely qualify. Though it's less prevalent, strict gender roles are also enforced, namely in drow and rashamen society. The setting as a whole does not try and paint itself as an egalitarian utopia, and I'm going to go out on a limb and say that other D&D settings are likewise.</p><p></p><p>Lastly, the vast majoring of stuff mentioned there is either disingenuous (I have never seen anyone ask 'how you identify', merely name/race typically), or completely superfluous (gender, sexuality etc). I haven't played at as many tables as many of the veterans around here, but anecdotally I have never seen anyone make it a point to claim that they were "genderfluid" or any of its litany of similar labels. If it did happen, I can only imagine the response from most players would be "Okay. No one cares, we need to go find a way to stop the dracolich villain from world domination." D&D has always been sub-par at exploring real-world politics or social differences due to a legacy of black and white morality within a relatively defined universe, and aside from being a bad tool for the job it's also fairly rude to other players to bring in real world concerns if they're not interested in turning the campaign into a group therapy session.</p><p></p><p>Honestly I'm suspicious though, this reads like the tail end of an editorial piece posted by a user with only 9 posts at time of writing. Was there actually a question or area of discussion here, or were we just supposed to clap for your grandstanding of social issues?</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7227749, member: 6855537"] First off, it's hilarious that you think that D&D is going to have a demonstrable effect on society at large from a moralistic point of view. While D&D has had a mammoth legacy across traditional gaming and the later video-game industry as well, I haven't yet seen any compelling data showing that it had any large effect on public morality. It's also worth noting that the game has had all of the things you mention more or less since its inception, and it likewise has not been the vanguard of social change. Secondly, I don't know if you're just new or what, but D&D worlds certainly do include the opposite of the purported goals; racism is alive and well in FR, particularly in regards to orcs and drow, but even the casual enmity between dwarves and elves likely qualify. Though it's less prevalent, strict gender roles are also enforced, namely in drow and rashamen society. The setting as a whole does not try and paint itself as an egalitarian utopia, and I'm going to go out on a limb and say that other D&D settings are likewise. Lastly, the vast majoring of stuff mentioned there is either disingenuous (I have never seen anyone ask 'how you identify', merely name/race typically), or completely superfluous (gender, sexuality etc). I haven't played at as many tables as many of the veterans around here, but anecdotally I have never seen anyone make it a point to claim that they were "genderfluid" or any of its litany of similar labels. If it did happen, I can only imagine the response from most players would be "Okay. No one cares, we need to go find a way to stop the dracolich villain from world domination." D&D has always been sub-par at exploring real-world politics or social differences due to a legacy of black and white morality within a relatively defined universe, and aside from being a bad tool for the job it's also fairly rude to other players to bring in real world concerns if they're not interested in turning the campaign into a group therapy session. Honestly I'm suspicious though, this reads like the tail end of an editorial piece posted by a user with only 9 posts at time of writing. Was there actually a question or area of discussion here, or were we just supposed to clap for your grandstanding of social issues? [/QUOTE]
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