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<blockquote data-quote="Remathilis" data-source="post: 7228105" data-attributes="member: 7635"><p>That is a very good point. I mean, think about what a "dwarf" is; short, study, hearty con, loves alcohol and axes, miners and craftsmen, surly and dour, makes good warriors. All of those are stereotypes. The rules enshrine them (free craft proficiency, stonecunning, dwarven weapon proficiency) and strongly as the fluff. The game is even more restrictive when you announce your class and all the baggage that goes along with it (weapon/armor proficiency, skill selection, class features). The game runs on easily recognizable archetypes, which are in essence a from of stereotyping. (And is a huge bone of contention for some, witness how many people debate the necessity of a barbarian or monk class). And 5e is far better than older D&D, with its only-LG paladins, race/class restrictions, and gender-based strength caps!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7228105, member: 7635"] That is a very good point. I mean, think about what a "dwarf" is; short, study, hearty con, loves alcohol and axes, miners and craftsmen, surly and dour, makes good warriors. All of those are stereotypes. The rules enshrine them (free craft proficiency, stonecunning, dwarven weapon proficiency) and strongly as the fluff. The game is even more restrictive when you announce your class and all the baggage that goes along with it (weapon/armor proficiency, skill selection, class features). The game runs on easily recognizable archetypes, which are in essence a from of stereotyping. (And is a huge bone of contention for some, witness how many people debate the necessity of a barbarian or monk class). And 5e is far better than older D&D, with its only-LG paladins, race/class restrictions, and gender-based strength caps! [/QUOTE]
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