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D&D "ask me anything" on Reddit 1/15 at 3 pm PST
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<blockquote data-quote="Steve_MND" data-source="post: 6800702" data-attributes="member: 6801314"><p>Even so, as best I can tell, the cost of gaining the mods is a one-time fee, not like a once-per-table or even a once-per-con thing. Once you have them, you have them. And at an average of 3 bucks per mod, let's say, that's literally pennies per convention player. If a convention is honestly an extra 10-15 dollars away from surviving each year, they've got far more pressing issues to deal with than a handful of mods.</p><p></p><p>Now, if that were a per-table or even per-day fee, sure, that might be something to be concerned over. But I haven't seen anything to suggest that yet. As mentioned previously, this is quite similar to the way the Pathfinder Society OP campaign operates, and it's worked out quite well at conventions and such for many years now. One might argue whether this is the proper path for AL to have headed down, but the path is well-worn and tested, at any rate.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6800702, member: 6801314"] Even so, as best I can tell, the cost of gaining the mods is a one-time fee, not like a once-per-table or even a once-per-con thing. Once you have them, you have them. And at an average of 3 bucks per mod, let's say, that's literally pennies per convention player. If a convention is honestly an extra 10-15 dollars away from surviving each year, they've got far more pressing issues to deal with than a handful of mods. Now, if that were a per-table or even per-day fee, sure, that might be something to be concerned over. But I haven't seen anything to suggest that yet. As mentioned previously, this is quite similar to the way the Pathfinder Society OP campaign operates, and it's worked out quite well at conventions and such for many years now. One might argue whether this is the proper path for AL to have headed down, but the path is well-worn and tested, at any rate. [/QUOTE]
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