Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Assumptions Ain't What They Used To Be
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marandahir" data-source="post: 9388346" data-attributes="member: 6803643"><p>I meant more so crapsack desert world ruled by evil Dragon Sorcerer-King where the city is painted pretty and nice but is actually horrific underneath the layers and if you go out into the wasteland everything is trying to kill you.</p><p></p><p>It's less Psionic, but it hits a lot of the same tropes. Probably because both are drawing on Semitic Bronze Age City-State Desert Empires for inspiration. </p><p></p><p>That all said, I said Amonkhet is the closest MtG setting to it, not that I thought it was sufficiently close. My point was more that there is NO sufficiently close MtG set and trying to make a NEW MtG set that was like Dark Sun but different at this stage would be counter-productive if the goal was in part syncretisation with D&D. Innistrad only exists as its own plane because (1) Ulgrotha wasn't Gothic Horror ENOUGH to be twisted into the setting of the 2011-2012 sets and (2) WotC had a policy at the time of "don't cross the streams" between their two franchises. They wanted an original Magic Setting they could bring their Planeswalker protagonists to for Magic Story reasons, and Ravenloft would carry a lot of baggage they don't want to mess with. Case in point: Guildmaster's Guide to Ravenloft showed that Acquisitions, Inc. has an office on Ravnica, but this office (and everything else D&D original) is non-canon to Magic Story, because that would open the can of worms that the Magic Planes and the D&D Planes are one larger story, and then we get into weird cosmological questions for their story and characters that they really don't want to open either property up to. More so, any crossover is really for Rule of Fun rather than making a larger meta-narrative. Strixhaven was DEFINITELY created in part with D&D in-mind, but not so to bring the narrative of Strixhaven in the context of the Phyrexian invasions plot into D&D, so much as bringing magic school tropes setting, the platonic ideal of Strixhaven, into D&D.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9388346, member: 6803643"] I meant more so crapsack desert world ruled by evil Dragon Sorcerer-King where the city is painted pretty and nice but is actually horrific underneath the layers and if you go out into the wasteland everything is trying to kill you. It's less Psionic, but it hits a lot of the same tropes. Probably because both are drawing on Semitic Bronze Age City-State Desert Empires for inspiration. That all said, I said Amonkhet is the closest MtG setting to it, not that I thought it was sufficiently close. My point was more that there is NO sufficiently close MtG set and trying to make a NEW MtG set that was like Dark Sun but different at this stage would be counter-productive if the goal was in part syncretisation with D&D. Innistrad only exists as its own plane because (1) Ulgrotha wasn't Gothic Horror ENOUGH to be twisted into the setting of the 2011-2012 sets and (2) WotC had a policy at the time of "don't cross the streams" between their two franchises. They wanted an original Magic Setting they could bring their Planeswalker protagonists to for Magic Story reasons, and Ravenloft would carry a lot of baggage they don't want to mess with. Case in point: Guildmaster's Guide to Ravenloft showed that Acquisitions, Inc. has an office on Ravnica, but this office (and everything else D&D original) is non-canon to Magic Story, because that would open the can of worms that the Magic Planes and the D&D Planes are one larger story, and then we get into weird cosmological questions for their story and characters that they really don't want to open either property up to. More so, any crossover is really for Rule of Fun rather than making a larger meta-narrative. Strixhaven was DEFINITELY created in part with D&D in-mind, but not so to bring the narrative of Strixhaven in the context of the Phyrexian invasions plot into D&D, so much as bringing magic school tropes setting, the platonic ideal of Strixhaven, into D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Assumptions Ain't What They Used To Be
Top