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*Dungeons & Dragons
D&D Assumptions Ain't What They Used To Be
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<blockquote data-quote="CapnZapp" data-source="post: 9388927" data-attributes="member: 12731"><p>No, you are misunderstanding. All of our replies are based on the assumption there was a miscommunication, that isn't simply a case where high level heroes choose a zero level commoner and just slaughter him or her for funsies.</p><p></p><p>You see one thing, the players saw something else.</p><p></p><p>Whether they saw something real or imaginary doesn't matter. The knowledge they're playing Ravenloft can mess with players' heads. If the woman really was spying for Strahd or was just acting "regularly strange" for a insulated backwater village doesn't matter. She acted as if she was recruited (or at least paid off) by the Enemy and paid the price.</p><p></p><p>Everybody is responding as if you genuinely want help repairing your relationship with these players. They might have Blade the Day Vampire in mind where nobody raises an eyelid at killing a random villager. You clearly have something much more low-key (if not straight up humanistic) in mind.</p><p></p><p>Either way, there can be a dozen explanations for the players behaviors that does not include or even come near callous murder. In many cases, projecting your feelings onto their actions will make you act as if they did something they believe they have not done. Communicating what you want and need out of the campaign is key: have you even discussed what genre you want this to be or did you simply take for granted they were on board with your vision without even stating it out loud?</p><p></p><p>Since that could come across as me suggesting this was your fault, which I am not implying, here's the deal, MGibster:</p><p></p><p>If you are not open to seeing the players perspective, what are we even doing here? I mean, you don't need our help - or permission - to simply ditch a bunch of murder-hoboing players that are probably bored and should do something else entirely than waste your DMing efforts.</p><p></p><p>Thing is, <em>we don't know that</em>. Every response you've got you need to reread with the above in mind.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9388927, member: 12731"] No, you are misunderstanding. All of our replies are based on the assumption there was a miscommunication, that isn't simply a case where high level heroes choose a zero level commoner and just slaughter him or her for funsies. You see one thing, the players saw something else. Whether they saw something real or imaginary doesn't matter. The knowledge they're playing Ravenloft can mess with players' heads. If the woman really was spying for Strahd or was just acting "regularly strange" for a insulated backwater village doesn't matter. She acted as if she was recruited (or at least paid off) by the Enemy and paid the price. Everybody is responding as if you genuinely want help repairing your relationship with these players. They might have Blade the Day Vampire in mind where nobody raises an eyelid at killing a random villager. You clearly have something much more low-key (if not straight up humanistic) in mind. Either way, there can be a dozen explanations for the players behaviors that does not include or even come near callous murder. In many cases, projecting your feelings onto their actions will make you act as if they did something they believe they have not done. Communicating what you want and need out of the campaign is key: have you even discussed what genre you want this to be or did you simply take for granted they were on board with your vision without even stating it out loud? Since that could come across as me suggesting this was your fault, which I am not implying, here's the deal, MGibster: If you are not open to seeing the players perspective, what are we even doing here? I mean, you don't need our help - or permission - to simply ditch a bunch of murder-hoboing players that are probably bored and should do something else entirely than waste your DMing efforts. Thing is, [I]we don't know that[/I]. Every response you've got you need to reread with the above in mind. [/QUOTE]
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