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D&D Assumptions Ain't What They Used To Be
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<blockquote data-quote="Belen" data-source="post: 9392644" data-attributes="member: 1405"><p>Slavery is a part of less advanced societies.</p><p></p><p>It was something that hit me when I first read <em>Lucifer's Hammer</em> by Larry Niven and Jerry Pournelle. In the book, the main characters are faced with a choice of murdering a bunch of war prisoners (people who were forced to be cannibals) or enslaving them and making them work to grow food. They could not just let a bunch of cannibals who had laid waste to the surrounding area go and they did not want to murder them.</p><p></p><p>They also had to make a decision in whether to send troops to save a power plant and this is where one character made a plea to save the plant using the argument that you only have the morals that you can afford. Saving the power plant meant saving a technology base that would mean that they may not need slavery because power would afford them the ability to grow food with fewer people.</p><p></p><p>Technology allows a society to have morals that a non-technic society cannot afford. It frees up people to live lives that are not just about basic needs. It means that instead of having a small class of elites supported by a massive labor force, that you get to have a larger number of people who can become merchants and scholars. Even the "labor force" can afford a better standard of living.</p><p></p><p>Now, magic can afford higher morals as well but it is also a rare resource and far more expensive that manual labor. In D&D, there are different morals because those of the morals a society can hold and a lot of people model them.</p><p></p><p>I am not saying that slavery was ever good. It was not but the horror is that may have been the <em>least</em> bad choice afforded to those older societies. (Note: the US could have afforded better morals.)</p><p></p><p>I am not defending slavery. Ever.</p><p></p><p>I am also a major proponent of technology as a way to better the lives of people and give us the ability to have and develop better societal morals.</p><p></p><p>I know this was long-winded but I think this is one reason why many GMs rely on historical precedents for how things work.</p><p></p><p>Slavery has never been a major component in my games and it is always a condition that is opposed by characters when it is used and as I mainly use point of light, then it is also not generally a factor as slavery tends to be a force multiplier to provide food etc to cities and nations rather than small communities.</p></blockquote><p></p>
[QUOTE="Belen, post: 9392644, member: 1405"] Slavery is a part of less advanced societies. It was something that hit me when I first read [I]Lucifer's Hammer[/I] by Larry Niven and Jerry Pournelle. In the book, the main characters are faced with a choice of murdering a bunch of war prisoners (people who were forced to be cannibals) or enslaving them and making them work to grow food. They could not just let a bunch of cannibals who had laid waste to the surrounding area go and they did not want to murder them. They also had to make a decision in whether to send troops to save a power plant and this is where one character made a plea to save the plant using the argument that you only have the morals that you can afford. Saving the power plant meant saving a technology base that would mean that they may not need slavery because power would afford them the ability to grow food with fewer people. Technology allows a society to have morals that a non-technic society cannot afford. It frees up people to live lives that are not just about basic needs. It means that instead of having a small class of elites supported by a massive labor force, that you get to have a larger number of people who can become merchants and scholars. Even the "labor force" can afford a better standard of living. Now, magic can afford higher morals as well but it is also a rare resource and far more expensive that manual labor. In D&D, there are different morals because those of the morals a society can hold and a lot of people model them. I am not saying that slavery was ever good. It was not but the horror is that may have been the [I]least[/I] bad choice afforded to those older societies. (Note: the US could have afforded better morals.) I am not defending slavery. Ever. I am also a major proponent of technology as a way to better the lives of people and give us the ability to have and develop better societal morals. I know this was long-winded but I think this is one reason why many GMs rely on historical precedents for how things work. Slavery has never been a major component in my games and it is always a condition that is opposed by characters when it is used and as I mainly use point of light, then it is also not generally a factor as slavery tends to be a force multiplier to provide food etc to cities and nations rather than small communities. [/QUOTE]
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