Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Assumptions Ain't What They Used To Be
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9392645" data-attributes="member: 6801228"><p>I'm sorry. In part, your post was just a jumping off point for my frustrations with the topic. You just had a few triggering phrases that had me grinding my teeth. </p><p></p><p>I think of it like this, overall. Gotham is a great setting to read about, in small doses. Batman fits Gotham, and it is good that Gotham is so terrible that Batman can never truly win, because then we keep getting Batman stories. But, when I play DnD, I want to reach an ending that is good, while playing a character that is good. And if my character encounters "Gotham City" while adventuring... I can't actually do anything about it. My DnD party can't end racism, solve slavery, get rid of addiction, crush poverty, get rid of starvation, clean out government corruption, remove crime... it is too much. Any solutions we offer in the span of a game are either too little to really change anything, or would derail everything and spend years mired in it. But I'm playing a good person with the ability to make the world a better place, unlike real life where everything sucks and I can't change anything. </p><p></p><p>It is fine for me to read a story about someone doing small good in the face of pervasive evil. But when I'm playing that? When it is me that is struggling against a tide that history shows me will just swallow my efforts and leave things teetering on disaster? I just find it too depressing. </p><p></p><p>An adventure where we go to "Gotham" and it is terrible, but we learn about the demon sealed beneath it, and go to stop a cult where we destroy the demon and make things better? I could do that. Just passing through and being reminded that the world sucks and all your efforts cannot make it better? I can turn on the 7 o'clock news just fine, and it is worse anyways. I'm much happier, as a world-builder, just taking the worst parts of human nature, setting them aside, and not using them in my world-building. Trust me, there is plenty of bad leftover to make the world grey.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9392645, member: 6801228"] I'm sorry. In part, your post was just a jumping off point for my frustrations with the topic. You just had a few triggering phrases that had me grinding my teeth. I think of it like this, overall. Gotham is a great setting to read about, in small doses. Batman fits Gotham, and it is good that Gotham is so terrible that Batman can never truly win, because then we keep getting Batman stories. But, when I play DnD, I want to reach an ending that is good, while playing a character that is good. And if my character encounters "Gotham City" while adventuring... I can't actually do anything about it. My DnD party can't end racism, solve slavery, get rid of addiction, crush poverty, get rid of starvation, clean out government corruption, remove crime... it is too much. Any solutions we offer in the span of a game are either too little to really change anything, or would derail everything and spend years mired in it. But I'm playing a good person with the ability to make the world a better place, unlike real life where everything sucks and I can't change anything. It is fine for me to read a story about someone doing small good in the face of pervasive evil. But when I'm playing that? When it is me that is struggling against a tide that history shows me will just swallow my efforts and leave things teetering on disaster? I just find it too depressing. An adventure where we go to "Gotham" and it is terrible, but we learn about the demon sealed beneath it, and go to stop a cult where we destroy the demon and make things better? I could do that. Just passing through and being reminded that the world sucks and all your efforts cannot make it better? I can turn on the 7 o'clock news just fine, and it is worse anyways. I'm much happier, as a world-builder, just taking the worst parts of human nature, setting them aside, and not using them in my world-building. Trust me, there is plenty of bad leftover to make the world grey. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Assumptions Ain't What They Used To Be
Top