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D&D Assumptions Ain't What They Used To Be
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<blockquote data-quote="Lanefan" data-source="post: 9395864" data-attributes="member: 29398"><p>I'd say that's more a genre-based conceit than anything else. Supers games tend to fairly rigidly assume the PCs are morally-upright hero types, maybe allowing for a Batman-type who does heroic things in maybe less than heroic ways but flailing hopelessly were someone to try playing a Deadpool-like PC.</p><p></p><p>However, and despite the (IMO wasted) efforts of the TSR and WotC marketing teams over the decades, D&D has always been much more of an anything-goes wild-west affair when it comes to PC morals. To some the attraction of the game is that in the fiction you CAN do anything, even if it wouldn't pass muster in reality; with the only guardrails being what the rest of the table is willing to accept.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9395864, member: 29398"] I'd say that's more a genre-based conceit than anything else. Supers games tend to fairly rigidly assume the PCs are morally-upright hero types, maybe allowing for a Batman-type who does heroic things in maybe less than heroic ways but flailing hopelessly were someone to try playing a Deadpool-like PC. However, and despite the (IMO wasted) efforts of the TSR and WotC marketing teams over the decades, D&D has always been much more of an anything-goes wild-west affair when it comes to PC morals. To some the attraction of the game is that in the fiction you CAN do anything, even if it wouldn't pass muster in reality; with the only guardrails being what the rest of the table is willing to accept. [/QUOTE]
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