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<blockquote data-quote="Jefe Bergenstein" data-source="post: 9414437" data-attributes="member: 31506"><p>Whoever designs this nonsense needs to actually play at a table with all this fiddly order of operations garbage. As written, you should be imposing disadvantage before they roll. Meaning you announce the target of Buttwhipper the Mighty, the guy with lucky will stare at you blankly, then as soon as it's a hit will whine to use it retroactively.</p><p></p><p>Either make it reroll after the fact and balance accordingly or ditch that aspect to speed up table flow.</p><p></p><p>Same goes for any "after the roll but before the outcome is known" crap.</p><p></p><p>Tavern Brawler is some serious weaksauce. Gimme the BG3 version lol.</p><p></p><p>Kind of tempted to remove Tough as an option. I feel almost everyone is going to take that at my table.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9414437, member: 31506"] Whoever designs this nonsense needs to actually play at a table with all this fiddly order of operations garbage. As written, you should be imposing disadvantage before they roll. Meaning you announce the target of Buttwhipper the Mighty, the guy with lucky will stare at you blankly, then as soon as it's a hit will whine to use it retroactively. Either make it reroll after the fact and balance accordingly or ditch that aspect to speed up table flow. Same goes for any "after the roll but before the outcome is known" crap. Tavern Brawler is some serious weaksauce. Gimme the BG3 version lol. Kind of tempted to remove Tough as an option. I feel almost everyone is going to take that at my table. [/QUOTE]
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