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<blockquote data-quote="Nijay" data-source="post: 9415732" data-attributes="member: 6944789"><p>To me, the characters' whole life led up to the moment they become an adventurer. It is a bit weird that a wizard/cleric/sorcerer turns out with little more than someone who was just born with it, or that what is functionally the bulk of lvl 1 spellcasting features is a footnote of stuff a character learned along the way. Instead of a whole lifetime of study to be a wizard, or being born a rare sorcerer, magic is just laying around like a pint in a tavern waiting to be quaffed. </p><p></p><p>I don't think casters get an equal benefit from taking Magic Initiate as martials because they already had access to non-physical ranged damage and utility options via spells. </p><p></p><p>We know some spells were changed to improve their action economy - I think some spells (or portions of spells) are bonus actions instead of actions, and concentration was dropped for some - in general, spells were buffed, and buffed in a way that works well with martials. </p><p></p><p>There's also nothing going the other way. No fighter initiate feat that gives a choice of weapon mastery and/or fighting style. So a martial can add magic but a caster can't add fighting? And forget about wearing armor - that's not possible to learn, unlike multiple paths of magic.</p></blockquote><p></p>
[QUOTE="Nijay, post: 9415732, member: 6944789"] To me, the characters' whole life led up to the moment they become an adventurer. It is a bit weird that a wizard/cleric/sorcerer turns out with little more than someone who was just born with it, or that what is functionally the bulk of lvl 1 spellcasting features is a footnote of stuff a character learned along the way. Instead of a whole lifetime of study to be a wizard, or being born a rare sorcerer, magic is just laying around like a pint in a tavern waiting to be quaffed. I don't think casters get an equal benefit from taking Magic Initiate as martials because they already had access to non-physical ranged damage and utility options via spells. We know some spells were changed to improve their action economy - I think some spells (or portions of spells) are bonus actions instead of actions, and concentration was dropped for some - in general, spells were buffed, and buffed in a way that works well with martials. There's also nothing going the other way. No fighter initiate feat that gives a choice of weapon mastery and/or fighting style. So a martial can add magic but a caster can't add fighting? And forget about wearing armor - that's not possible to learn, unlike multiple paths of magic. [/QUOTE]
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