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<blockquote data-quote="Chaosmancer" data-source="post: 9415785" data-attributes="member: 6801228"><p>I think this comes from misunderstanding the human features. Skilled allows you to take tools, crafter gives you tools. The rules of the PHB in 2014 make it fairly clear that proficiency in tools makes you a trained professional. IE a Blacksmith only requires proficiency in Blacksmith's tools to be considered a professional blacksmith. </p><p></p><p>A human can start with SEVEN tools. That means that they are a professional Alchemist, Cartographer, Glassblower, Blacksmith, Stone Mason, Woodworker and Weaver. </p><p></p><p>Yes, this gets weird when you consider things like Lucky or Tough that don't necessarily take a lot of effort to "learn", but if you are comparing effort, learning as much magic as a 1st level caster is the equivalent to learning Six other professions. That's not quite "<em>just laying around like a pint in a tavern waiting to be quaffed.</em>" </p><p></p><p></p><p></p><p>Depends on the spells. Getting int based Shillelagh, Cure Wounds and Thorn Whip might be REALLY good for a wizard, while getting Wis based Shield, Fire Bolt and Blade Ward on a Cleric might be incredibly good too. It depends on the specific goals of the character.</p><p></p><p></p><p></p><p>I'm pretty much okay with Wizards and Sorcerers struggling to get armor or martial weapons. It isn't hard to multi-class to get them, and Druid, Cleric, Bard and Warlock all have paths to improve their martial capabilities within the class itself.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9415785, member: 6801228"] I think this comes from misunderstanding the human features. Skilled allows you to take tools, crafter gives you tools. The rules of the PHB in 2014 make it fairly clear that proficiency in tools makes you a trained professional. IE a Blacksmith only requires proficiency in Blacksmith's tools to be considered a professional blacksmith. A human can start with SEVEN tools. That means that they are a professional Alchemist, Cartographer, Glassblower, Blacksmith, Stone Mason, Woodworker and Weaver. Yes, this gets weird when you consider things like Lucky or Tough that don't necessarily take a lot of effort to "learn", but if you are comparing effort, learning as much magic as a 1st level caster is the equivalent to learning Six other professions. That's not quite "[I]just laying around like a pint in a tavern waiting to be quaffed.[/I]" Depends on the spells. Getting int based Shillelagh, Cure Wounds and Thorn Whip might be REALLY good for a wizard, while getting Wis based Shield, Fire Bolt and Blade Ward on a Cleric might be incredibly good too. It depends on the specific goals of the character. I'm pretty much okay with Wizards and Sorcerers struggling to get armor or martial weapons. It isn't hard to multi-class to get them, and Druid, Cleric, Bard and Warlock all have paths to improve their martial capabilities within the class itself. [/QUOTE]
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