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<blockquote data-quote="howandwhy99" data-source="post: 3041615" data-attributes="member: 3192"><p>I'd really rather go with No Proficiency Needed. The same would apply to thrown rocks. But this is a House Rule and not the SRD. Under the rules I'd say baseballs do not qualify as weapons and are considered "improvised weapons". I still prefer the my house rule though. No Proficiency Needed items like alchemist fire and other specialty items just don't have their category and definition displayed as prominently as I'd like.</p><p></p><p>My problem with modifying a thrown object's AC with it's attackers Dexterity modifier is flexibility. I'd much rather have an object in flight's AC modified by a Ranged attack roll. Then both the attacker's skill and talent are taken into account. The real problem is there are never any modifications to AC because of speed or movement in a round. A pitcher capable of throwing 300mph, but without any skill should have that speed factored in.</p><p></p><p>I guess I'd prefer to go core rules here again and say that in flight objects can only be attacked with a Readied action. At least those are flexible enough to cover the circumstance and still be within the rules. A possible called action could be: "I hit any ball crossing the strike zone" and then Spot check is called for when a ball passes within range? (heh. Do pitcher get opposed Bluff checks? Maybe Hide which is Dex-based?)</p><p></p><p>I really wouldn't mind something in the core rules where characters could attack in flight objects, whether they be ammo or creatures or whatever. Deflect Arrows is really the only rule that covers this. OTOH, maybe such a unique ability requires a feat? Perhaps Deflect Arrows could be HR'd into allowing deflection of any in flight object that passes through one's threat range? </p><p></p><p>As to the initiative check I think that's a bit too specialized to baseball. I'm not even sure I would run such a game that way. In D&D, a called action to "bat" is enough for me.</p><p></p><p>Catching Objects is probably the most likely event to come up in my game. In fact, I find it a bit incredulous that such has not happened a 1000 times over in other games. Ranged touch attack at the catcher makes sense, but the Reflex saving throw you suggest seems outside the spirit of the rules. Reflex saving throws being "to avoid an outcome" and Balance being to attain one. I guess I'd go with a simple Dexterity check as they is core. But I'd be willing to allow a Dex Skill if one seemed applicable. Dex subbed Juggling for instance?</p><p></p><p>I'm not worried about damage to baseballs or rocks, but I would want some objects damaged when hitting them in flight with another object (or fist). This particular case seems very well covered by the rules however. Baseballs have a high hardness and a good DM would adjust damage dealt via Bludgeoning to be [EDIT]ineffective like using a club to cut a rope.</p><p></p><p>In the other case: Distance of an object struck. This also seems like a likely occurance in a D&D game. Perhaps the thrown weapon rule is the one to apply here? Plenty of thrown weapons are "launched" without using one's arm. (lacrosse comes to mind) But maybe the best Core Rule solution is to declare a bat a ranged weapon and the ball ammo? The range increment would change from x5 to x10 to allow for greater distance. And like any thown object or weapon where the final landing point is important "Missing with a Thrown Weapon" PHB158 applies.</p><p></p><p>"Batting" IMO certainly qualifies as an object requiring proficiency. (I would allow it for PCs under club) And since attack rolls are used to hit / launch the ammo, then characters get to use their experience-based MAB / RAB . </p><p></p><p>What I didn't bring up above is how far a ball would roll after landing. But this may be better off as a finesse rule that often never needs to be determined in D&D. A DM just rules based on surface, ability to roll, etc. This would cover bunting in baseball and resting point of a deflected object too.</p><p></p><p>Catching a falling object like an outfielder could happen, but catching a falling PC is more probable. In this case I think a Readied action is fine, but the problem comes when the landing point is unknown beforehand and the catcher (outfielder) needs to move & catch. I don't see a way out of this under the rules, but maybe the "falling object always lands on its' turn" dilemma below can help?</p><p></p><p>I like this. I think you're right.</p><p></p><p>That's funny. Yeah, I didn't think the runner ran after hitting the ball in that example either. The real challenge is Run being a fullround action, but requiring movement in a straight line and with no impediments or difficult ground. Of course the straight line bit I've seen frequently forgotten, so I imagine many DMs houserule it away. It makes chases a bit wonky.</p><p></p><p>As for Monk levels, I'd being willing to concede Move:40, but any faster is supernatural and not really baseball. Maybe some x3 run (or x2 in armor) house rule could work for turning while running? Actually I'm against making house rules normally. But that's one of the reasons for this post. Too many situations seem to be outside the rules.</p><p></p><p>The fastest baserunners can probably make it 270' or 90 yards in 2 rounds.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3041615, member: 3192"] I'd really rather go with No Proficiency Needed. The same would apply to thrown rocks. But this is a House Rule and not the SRD. Under the rules I'd say baseballs do not qualify as weapons and are considered "improvised weapons". I still prefer the my house rule though. No Proficiency Needed items like alchemist fire and other specialty items just don't have their category and definition displayed as prominently as I'd like. My problem with modifying a thrown object's AC with it's attackers Dexterity modifier is flexibility. I'd much rather have an object in flight's AC modified by a Ranged attack roll. Then both the attacker's skill and talent are taken into account. The real problem is there are never any modifications to AC because of speed or movement in a round. A pitcher capable of throwing 300mph, but without any skill should have that speed factored in. I guess I'd prefer to go core rules here again and say that in flight objects can only be attacked with a Readied action. At least those are flexible enough to cover the circumstance and still be within the rules. A possible called action could be: "I hit any ball crossing the strike zone" and then Spot check is called for when a ball passes within range? (heh. Do pitcher get opposed Bluff checks? Maybe Hide which is Dex-based?) I really wouldn't mind something in the core rules where characters could attack in flight objects, whether they be ammo or creatures or whatever. Deflect Arrows is really the only rule that covers this. OTOH, maybe such a unique ability requires a feat? Perhaps Deflect Arrows could be HR'd into allowing deflection of any in flight object that passes through one's threat range? As to the initiative check I think that's a bit too specialized to baseball. I'm not even sure I would run such a game that way. In D&D, a called action to "bat" is enough for me. Catching Objects is probably the most likely event to come up in my game. In fact, I find it a bit incredulous that such has not happened a 1000 times over in other games. Ranged touch attack at the catcher makes sense, but the Reflex saving throw you suggest seems outside the spirit of the rules. Reflex saving throws being "to avoid an outcome" and Balance being to attain one. I guess I'd go with a simple Dexterity check as they is core. But I'd be willing to allow a Dex Skill if one seemed applicable. Dex subbed Juggling for instance? I'm not worried about damage to baseballs or rocks, but I would want some objects damaged when hitting them in flight with another object (or fist). This particular case seems very well covered by the rules however. Baseballs have a high hardness and a good DM would adjust damage dealt via Bludgeoning to be [EDIT]ineffective like using a club to cut a rope. In the other case: Distance of an object struck. This also seems like a likely occurance in a D&D game. Perhaps the thrown weapon rule is the one to apply here? Plenty of thrown weapons are "launched" without using one's arm. (lacrosse comes to mind) But maybe the best Core Rule solution is to declare a bat a ranged weapon and the ball ammo? The range increment would change from x5 to x10 to allow for greater distance. And like any thown object or weapon where the final landing point is important "Missing with a Thrown Weapon" PHB158 applies. "Batting" IMO certainly qualifies as an object requiring proficiency. (I would allow it for PCs under club) And since attack rolls are used to hit / launch the ammo, then characters get to use their experience-based MAB / RAB . What I didn't bring up above is how far a ball would roll after landing. But this may be better off as a finesse rule that often never needs to be determined in D&D. A DM just rules based on surface, ability to roll, etc. This would cover bunting in baseball and resting point of a deflected object too. Catching a falling object like an outfielder could happen, but catching a falling PC is more probable. In this case I think a Readied action is fine, but the problem comes when the landing point is unknown beforehand and the catcher (outfielder) needs to move & catch. I don't see a way out of this under the rules, but maybe the "falling object always lands on its' turn" dilemma below can help? I like this. I think you're right. That's funny. Yeah, I didn't think the runner ran after hitting the ball in that example either. The real challenge is Run being a fullround action, but requiring movement in a straight line and with no impediments or difficult ground. Of course the straight line bit I've seen frequently forgotten, so I imagine many DMs houserule it away. It makes chases a bit wonky. As for Monk levels, I'd being willing to concede Move:40, but any faster is supernatural and not really baseball. Maybe some x3 run (or x2 in armor) house rule could work for turning while running? Actually I'm against making house rules normally. But that's one of the reasons for this post. Too many situations seem to be outside the rules. The fastest baserunners can probably make it 270' or 90 yards in 2 rounds. [/QUOTE]
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