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General Tabletop Discussion
*Dungeons & Dragons
D&D Basic DM rules updated
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<blockquote data-quote="jelmore" data-source="post: 6419363" data-attributes="member: 56412"><p>I see that the Ring of Evasion has changed from the v1 version.</p><p></p><p>Instead of granting advantage on all Dex saving throws and doing the old school evasion thing (if you make a Dex save for half damage, you take no damage if you succeed and half damage if you fail), it now has 3 charges and you can spend a charge as a reaction to succeed at a Dex saving throw that you just failed. And you only regain 1d3 charges per day.</p><p></p><p>That's a pretty significant change. AND, it went from being an uncommon item to a rare item.</p></blockquote><p></p>
[QUOTE="jelmore, post: 6419363, member: 56412"] I see that the Ring of Evasion has changed from the v1 version. Instead of granting advantage on all Dex saving throws and doing the old school evasion thing (if you make a Dex save for half damage, you take no damage if you succeed and half damage if you fail), it now has 3 charges and you can spend a charge as a reaction to succeed at a Dex saving throw that you just failed. And you only regain 1d3 charges per day. That's a pretty significant change. AND, it went from being an uncommon item to a rare item. [/QUOTE]
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