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D&D Basic DM rules updated
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<blockquote data-quote="jelmore" data-source="post: 6419451" data-attributes="member: 56412"><p>The Boots of Striding and Springing have been reworded; they explicitly set your minimum walking speed to 30 feet, and you can't jump farther than your remaining movement for a turn will allow.</p><p></p><p>The Potion of Flying will now drop you like a hot potato when it expires, instead of letting you gently drift to the ground.</p><p></p><p>Potion of Vitality is clarified; only the maximized Hit Dice effect lasts for 24 hours, not the whole effect.</p><p></p><p>Rings of Resistance are now Rare instead of Uncommon (this was foreshadowed in the Rise of Tiamat supplement and the DMG previews on the Wizards site, though).</p><p></p><p>And people have noted the changes to Spell Scrolls and Wand of Magic Detection already.</p></blockquote><p></p>
[QUOTE="jelmore, post: 6419451, member: 56412"] [FONT=comic sans ms][/FONT]The Boots of Striding and Springing have been reworded; they explicitly set your minimum walking speed to 30 feet, and you can't jump farther than your remaining movement for a turn will allow. The Potion of Flying will now drop you like a hot potato when it expires, instead of letting you gently drift to the ground. Potion of Vitality is clarified; only the maximized Hit Dice effect lasts for 24 hours, not the whole effect. Rings of Resistance are now Rare instead of Uncommon (this was foreshadowed in the Rise of Tiamat supplement and the DMG previews on the Wizards site, though). And people have noted the changes to Spell Scrolls and Wand of Magic Detection already. [/QUOTE]
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