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D&D Basic DM rules updated
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<blockquote data-quote="Tormyr" data-source="post: 6420044" data-attributes="member: 6776887"><p>How on earth would you get that I think more XP should be rewarded from that quote? I was responding to how a newer DM would judge whether to include low CR monsters in the encounter building analysis of difficulty. I gave some examples and mentioned that even if they get it wrong, if they are using the guidelines, it will likely be only one difficulty off.</p><p></p><p>That has nothing to do with reward XP. Reward XP is not adjusted (unless you decide to make it so). The lich and skeletons will be worth the same reward XP regardless of whether you include the skeletons in the encounter building XP.</p><p></p><p>The dice remark was referring to whether a new DM was incorrect in their analysis and whether it mattered. Even if they were wrong, they would generally only be wrong by a bit, and hot or cold dice could make the normal encounter difficulty irrelevant. I have seen weak enemies lay low a party, and I have seen the finale boss not get a hit to connect because of the dice. Hot or cold dice are a factor of luck, not whether the players are playing badly.</p><p></p><p>I was the person arguing that the difficulty of an encounter is evaluated on its own, and then all of the encounters are evaluated together to make sure the adventure is providing an appropriate challenge for the adventuring day. While that can affect how well prepared a party is, it does not change whether an encounter is easy, medium, hard or deadly by the encounter guidelines. You need to look to other posts to find those that think the difficulty evaluation of an encounter changes based on other encounters around it. Even then, I think we were pretty much saying the same thing. I just am willing to evaluate an encounter on its own merits first before looking at how it integrates into the rest of the adventuring day. If something happens in game to make that encounter more difficult or easy, so be it.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6420044, member: 6776887"] How on earth would you get that I think more XP should be rewarded from that quote? I was responding to how a newer DM would judge whether to include low CR monsters in the encounter building analysis of difficulty. I gave some examples and mentioned that even if they get it wrong, if they are using the guidelines, it will likely be only one difficulty off. That has nothing to do with reward XP. Reward XP is not adjusted (unless you decide to make it so). The lich and skeletons will be worth the same reward XP regardless of whether you include the skeletons in the encounter building XP. The dice remark was referring to whether a new DM was incorrect in their analysis and whether it mattered. Even if they were wrong, they would generally only be wrong by a bit, and hot or cold dice could make the normal encounter difficulty irrelevant. I have seen weak enemies lay low a party, and I have seen the finale boss not get a hit to connect because of the dice. Hot or cold dice are a factor of luck, not whether the players are playing badly. I was the person arguing that the difficulty of an encounter is evaluated on its own, and then all of the encounters are evaluated together to make sure the adventure is providing an appropriate challenge for the adventuring day. While that can affect how well prepared a party is, it does not change whether an encounter is easy, medium, hard or deadly by the encounter guidelines. You need to look to other posts to find those that think the difficulty evaluation of an encounter changes based on other encounters around it. Even then, I think we were pretty much saying the same thing. I just am willing to evaluate an encounter on its own merits first before looking at how it integrates into the rest of the adventuring day. If something happens in game to make that encounter more difficult or easy, so be it. [/QUOTE]
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