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D&D Basic Game - anyone has it?
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<blockquote data-quote="thalmin" data-source="post: 1786040" data-attributes="member: 662"><p>This game is basic 3.5. </p><p>Aside from only covering 4 races and 4 classes, the game narrows down all options. Fewer spells, skills, feats, etc. It doesn't start out with character creation. (Here are 4 complete characters. Choose one and lets start playing.) The idea is for someone brand new to RPGs, or even someone starting 3E or 3.5 for the first time, they just read the 8-page pamphlet-sized rule book (half of it is illustrations,) The DM only has to read a 10-page First Adventure Book (DM guide/adventure pamphlet) before he is ready to start.</p><p>The 64-page Advanced Rule Book (full-sized) fleshes out the rules and allows character creation. It also continues the 1-room adventure from the First Adventure booklet.</p><p>Of benefit to regular players, besides being a guide for introducing new players to the game (i.e. don't overwhelm them with too many rules and options the first time out!) The minis are equivalent to what might be found in a D&D Miniatures Entry box, plus there are four 10"x10" double-sided dungeon tiles on extra-heavy card stock.</p><p>While I would never play this set with my regular gaming group, I will use it to teach new players. (Hint. Refrain from adding any further rules for a newcomer first time out. It won't add to their enjoyment, but will add to the confusion.)</p></blockquote><p></p>
[QUOTE="thalmin, post: 1786040, member: 662"] This game is basic 3.5. Aside from only covering 4 races and 4 classes, the game narrows down all options. Fewer spells, skills, feats, etc. It doesn't start out with character creation. (Here are 4 complete characters. Choose one and lets start playing.) The idea is for someone brand new to RPGs, or even someone starting 3E or 3.5 for the first time, they just read the 8-page pamphlet-sized rule book (half of it is illustrations,) The DM only has to read a 10-page First Adventure Book (DM guide/adventure pamphlet) before he is ready to start. The 64-page Advanced Rule Book (full-sized) fleshes out the rules and allows character creation. It also continues the 1-room adventure from the First Adventure booklet. Of benefit to regular players, besides being a guide for introducing new players to the game (i.e. don't overwhelm them with too many rules and options the first time out!) The minis are equivalent to what might be found in a D&D Miniatures Entry box, plus there are four 10"x10" double-sided dungeon tiles on extra-heavy card stock. While I would never play this set with my regular gaming group, I will use it to teach new players. (Hint. Refrain from adding any further rules for a newcomer first time out. It won't add to their enjoyment, but will add to the confusion.) [/QUOTE]
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