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D&D basic set ??
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<blockquote data-quote="Quasqueton" data-source="post: 2079124" data-attributes="member: 3854"><p>I want to ask a question of those of you playing the old game, but I don't want this to come across as an attack on the game. I don't want an edition war, but I'm curious.</p><p></p><p>If you play just a one-off, it may never come up. But if you are playing a campaign or other extended game, do the PCs ever need/want to try some actions not covered by the basic rules? Do the PCs never want to disarm an opponent? Grapple? Push them off a cliff? A cleric climb a wall? A magic-user hide? The fighter pull a stunt while on horseback? How do you handle jumping over a pit? The group sneaking past a guard post? Swimming? Etc.</p><p></p><p>Do these things never come up in your game? Do the Players kindly "play along" by not trying things not covered in the rules? Or do you have to make up rules for the actions on the spot? And how often?</p><p></p><p>If you make up rules, do you base the rule on something in D&D3? Or do you make them up completely whole clothe?</p><p></p><p>I loved playing Basic/Expert D&D (Moldvay/Cook), but we moved "up" to AD&D1 after a year or so. And even in AD&D, I often hit a need for a house rule to cover things the PCs wanted/needed to do. I had a fairly lengthy list of house rules for my game, but not to change the rules, rather to write down rules for things not covered.</p><p></p><p>So, how do you handle "rule heavy" needs for a "rules light" system?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2079124, member: 3854"] I want to ask a question of those of you playing the old game, but I don't want this to come across as an attack on the game. I don't want an edition war, but I'm curious. If you play just a one-off, it may never come up. But if you are playing a campaign or other extended game, do the PCs ever need/want to try some actions not covered by the basic rules? Do the PCs never want to disarm an opponent? Grapple? Push them off a cliff? A cleric climb a wall? A magic-user hide? The fighter pull a stunt while on horseback? How do you handle jumping over a pit? The group sneaking past a guard post? Swimming? Etc. Do these things never come up in your game? Do the Players kindly "play along" by not trying things not covered in the rules? Or do you have to make up rules for the actions on the spot? And how often? If you make up rules, do you base the rule on something in D&D3? Or do you make them up completely whole clothe? I loved playing Basic/Expert D&D (Moldvay/Cook), but we moved "up" to AD&D1 after a year or so. And even in AD&D, I often hit a need for a house rule to cover things the PCs wanted/needed to do. I had a fairly lengthy list of house rules for my game, but not to change the rules, rather to write down rules for things not covered. So, how do you handle "rule heavy" needs for a "rules light" system? Quasqueton [/QUOTE]
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