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D&D basic set ??
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<blockquote data-quote="RobJN" data-source="post: 2079820" data-attributes="member: 21534"><p>Disarming is an option available to 9th-level (or higher) fighters (ahh, remember being "name level"?) or demi-humans of equlvalent experience rank. Roll to hit like you normally would, but instead of damaging your foe, have him roll 1d20, minus his Dex. modifier, plus yours. If the result is greater than your foe's Dex, he loses his weapon.</p><p></p><p>Grappling was covered with Wresling rules. A function of your level, how much armor you're wearing, and your Strength and Dexterity modifiers + 1d20 vs. your opponent's Hit Dice and armor +1d20; highest roll gets the grab. Of course, the grab-ee can still try to attack with small or medium sized weapons...</p><p></p><p>Most of the other situations you mention (climbing, hiding, riding, jumping) are covered under the Skills (Acrobatics, Stealth (specific terrain), Riding); if it wasn't, then usually an ability check on the relevant ability would probably be called for. A skill check was 1d20 vs. the ability a skill is linked to, rolling under your ability score to succeed. </p><p></p><p>As for swimming.... <em>everyone</em> in BD&D can swim! (unless the DM rules otherwise); you move at 1/5th your overland movement rate (in yards/round), or swim underwater an equal number of feet/round. You can't swim with more than 40lbs of stuff. A Strength or Constitution check would determine if you could, say, stay afloat in rough seas, or keep swimming for an extended period of time.</p><p></p><p>I still remember one of the first things that caught my attention in the new edition(s) of D&D.... <em>What the heck happened to 10-minute turns??</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Good gaming,</p><p></p><p>Rob</p></blockquote><p></p>
[QUOTE="RobJN, post: 2079820, member: 21534"] Disarming is an option available to 9th-level (or higher) fighters (ahh, remember being "name level"?) or demi-humans of equlvalent experience rank. Roll to hit like you normally would, but instead of damaging your foe, have him roll 1d20, minus his Dex. modifier, plus yours. If the result is greater than your foe's Dex, he loses his weapon. Grappling was covered with Wresling rules. A function of your level, how much armor you're wearing, and your Strength and Dexterity modifiers + 1d20 vs. your opponent's Hit Dice and armor +1d20; highest roll gets the grab. Of course, the grab-ee can still try to attack with small or medium sized weapons... Most of the other situations you mention (climbing, hiding, riding, jumping) are covered under the Skills (Acrobatics, Stealth (specific terrain), Riding); if it wasn't, then usually an ability check on the relevant ability would probably be called for. A skill check was 1d20 vs. the ability a skill is linked to, rolling under your ability score to succeed. As for swimming.... [I]everyone[/I] in BD&D can swim! (unless the DM rules otherwise); you move at 1/5th your overland movement rate (in yards/round), or swim underwater an equal number of feet/round. You can't swim with more than 40lbs of stuff. A Strength or Constitution check would determine if you could, say, stay afloat in rough seas, or keep swimming for an extended period of time. I still remember one of the first things that caught my attention in the new edition(s) of D&D.... [I]What the heck happened to 10-minute turns??[/I] :D Good gaming, Rob [/QUOTE]
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