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<blockquote data-quote="Shiroiken" data-source="post: 7613835" data-attributes="member: 6775477"><p>Having looked it up, it would have been quite an argument starter during the 4E era, but in reality it's a nitpicking philosophical viewpoint. Short version: "dissociative mechanics are all game mechanics that are cause by player decision, not character decision," such as the Lucky feat in 5E. He then goes to talk about why they're "not roleplaying," since it's only roleplaying when you have the character make decisions.</p><p></p><p>While I think you are generally correct that dismissing someone based on one idea isn't great, it does give you a good idea into the general mindset the person has about a similar topic. A good example of this for me Jeremy Crawford (head 5E rules guy); I have found from his ideas that he and I fundamentally disagree on how 5E should be played.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7613835, member: 6775477"] Having looked it up, it would have been quite an argument starter during the 4E era, but in reality it's a nitpicking philosophical viewpoint. Short version: "dissociative mechanics are all game mechanics that are cause by player decision, not character decision," such as the Lucky feat in 5E. He then goes to talk about why they're "not roleplaying," since it's only roleplaying when you have the character make decisions. While I think you are generally correct that dismissing someone based on one idea isn't great, it does give you a good idea into the general mindset the person has about a similar topic. A good example of this for me Jeremy Crawford (head 5E rules guy); I have found from his ideas that he and I fundamentally disagree on how 5E should be played. [/QUOTE]
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