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D&D Beyond Adds Illrigger Class from MCDM
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<blockquote data-quote="Minigiant" data-source="post: 9513828" data-attributes="member: 63508"><p>When I mean It's got its own little mini spells and a invocation system. I mean that it actually doesn't use the same skills in and vacations as the Warlock which is shared in the system.</p><p></p><p>The The first version of the elrigger came with a lot of totally new stuff that was specifically for it. I don't know how the revised one looks. But if it's like the original then it is an entirely new subsystem to worry about.</p><p></p><p>And that is the problem is not about it being complicated it's that now you have another subsystem and not even a simple subsystem like the runes in the runeknight or the maneuvers in a battle master (which were just subclass subsystems and thus less mechanical load)</p><p></p><p>The Warlock is still mostly casting spells that you as the DM already understood and know how they interact with other stuff. And many invocations are just spells too. And the main gimmick Eldritch Blast is also a spell So you are mostly just running a wacky wizard.</p><p></p><p>But the illrigger in order to justify itself in the original MCDM book and now the $15 addition to D&DB has a bunch of unique stuff (<strong>TBF I haven't read the revised illriger just the old busted one) </strong>that you can't find anywhere which to justify the price.</p><p></p><p>I mean the players (I am guessing) who would want to play, able to run, and willing to track an illrigger are likely the type of player who would make you really want to dive delve into the illrigger's information as a DM.</p><p></p><p></p><p>Fluffwise it's not huge because Warlocks have Patron baggage. But it still is baggage that some DMs might not want to deal with.</p><p></p><p>Not as much as the mechanics by a long shot.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9513828, member: 63508"] When I mean It's got its own little mini spells and a invocation system. I mean that it actually doesn't use the same skills in and vacations as the Warlock which is shared in the system. The The first version of the elrigger came with a lot of totally new stuff that was specifically for it. I don't know how the revised one looks. But if it's like the original then it is an entirely new subsystem to worry about. And that is the problem is not about it being complicated it's that now you have another subsystem and not even a simple subsystem like the runes in the runeknight or the maneuvers in a battle master (which were just subclass subsystems and thus less mechanical load) The Warlock is still mostly casting spells that you as the DM already understood and know how they interact with other stuff. And many invocations are just spells too. And the main gimmick Eldritch Blast is also a spell So you are mostly just running a wacky wizard. But the illrigger in order to justify itself in the original MCDM book and now the $15 addition to D&DB has a bunch of unique stuff ([B]TBF I haven't read the revised illriger just the old busted one) [/B]that you can't find anywhere which to justify the price. I mean the players (I am guessing) who would want to play, able to run, and willing to track an illrigger are likely the type of player who would make you really want to dive delve into the illrigger's information as a DM. Fluffwise it's not huge because Warlocks have Patron baggage. But it still is baggage that some DMs might not want to deal with. Not as much as the mechanics by a long shot. [/QUOTE]
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