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D&D Beyond Adds Illrigger Class from MCDM
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<blockquote data-quote="Ruin Explorer" data-source="post: 9514264" data-attributes="member: 18"><p>Sure, but again I don't think it's even as complicated as an Artificer is, even accounting for the fact that Artificers use existing spells/items (albeit often in odd ways).</p><p></p><p>Sure, and many are afraid of 3PP classes/subclasses per se, and not without reason, because most 3PP classes are much, much worse balance-wise (in either direction, sometimes both at once!) than WotC's own 5E classes/subclasses (something which wasn't true in say, 3.XE). Obviously I'd recommend any DM familiarize themselves with any classes/subclasses they're allowing, but I think that's true with WotC ones too. I don't think <em>most</em> DMs actually have a good idea how every official class/subclass in 5E works, even if they <em>think</em> they do. Revised Illrigger has some cute tricks, but they use 5E's action economy pretty appropriately, which keeps a lid on them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9514264, member: 18"] Sure, but again I don't think it's even as complicated as an Artificer is, even accounting for the fact that Artificers use existing spells/items (albeit often in odd ways). Sure, and many are afraid of 3PP classes/subclasses per se, and not without reason, because most 3PP classes are much, much worse balance-wise (in either direction, sometimes both at once!) than WotC's own 5E classes/subclasses (something which wasn't true in say, 3.XE). Obviously I'd recommend any DM familiarize themselves with any classes/subclasses they're allowing, but I think that's true with WotC ones too. I don't think [I]most[/I] DMs actually have a good idea how every official class/subclass in 5E works, even if they [I]think[/I] they do. Revised Illrigger has some cute tricks, but they use 5E's action economy pretty appropriately, which keeps a lid on them. [/QUOTE]
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D&D Beyond Adds Illrigger Class from MCDM
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