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D&D Beyond Adds Illrigger Class from MCDM
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<blockquote data-quote="gnarlygninja" data-source="post: 9526205" data-attributes="member: 6777714"><p>I have an Illrigger a few times, although never very long, because with one exception any time I convince someone to let me play one the game seems doomed to abruptly end. From a mechanics standpoint they've always been a blast for me, especially comparing them to other martial classes. Curse of Strahd was a little frustrating with so many enemies being resistant to necrotic damage but the revised Illrigger can do fire or necrotic damage with seals.</p><p></p><p>The biggest hurdle with the class is one I see people have brought up here, that they're soft coded as evil. I really enjoy the aesthetics and flavor of the class but it has caused issues in every group I've tried to play one in. I've had to lobby the DM each time and even after that had to deal with how far apart my understanding of what it means to be an evil character is from the other players', which in the one long running campaign I played one in became such a headache I eventually switched characters. Obviously how much of a problem this is comes down to your group and how well you know them, but I can definitely understand someone not being willing to pay fifteen bucks for something they might never be able to use. I don't regret buying it, because I got my money's worth just from reading it and being inspired by it, but your mileage may vary. Also worth noting it was only $6.66 when I bought it.</p></blockquote><p></p>
[QUOTE="gnarlygninja, post: 9526205, member: 6777714"] I have an Illrigger a few times, although never very long, because with one exception any time I convince someone to let me play one the game seems doomed to abruptly end. From a mechanics standpoint they've always been a blast for me, especially comparing them to other martial classes. Curse of Strahd was a little frustrating with so many enemies being resistant to necrotic damage but the revised Illrigger can do fire or necrotic damage with seals. The biggest hurdle with the class is one I see people have brought up here, that they're soft coded as evil. I really enjoy the aesthetics and flavor of the class but it has caused issues in every group I've tried to play one in. I've had to lobby the DM each time and even after that had to deal with how far apart my understanding of what it means to be an evil character is from the other players', which in the one long running campaign I played one in became such a headache I eventually switched characters. Obviously how much of a problem this is comes down to your group and how well you know them, but I can definitely understand someone not being willing to pay fifteen bucks for something they might never be able to use. I don't regret buying it, because I got my money's worth just from reading it and being inspired by it, but your mileage may vary. Also worth noting it was only $6.66 when I bought it. [/QUOTE]
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D&D Beyond Adds Illrigger Class from MCDM
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