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<blockquote data-quote="lkj" data-source="post: 7927185" data-attributes="member: 18646"><p>Absolutely. I think their strategy has been to build polished, easy to use, blocks at each stage rather than try to get all the functionality in all at once. And they pointedly never promise features before they are actively working on them. And this strategy has completely worked on me for two reasons:</p><p></p><p>1) The rules reference (while definitely not perfect) has been so slick, I basically even run my tabletop games with a tablet or a phone handy to look up rules. I barely open up the books anymore.</p><p></p><p>2) My gaming group who are not all 1000% nerds like me, immediately liked building characters in DDB. And they also liked how the character sheet has all the rules for everything with a simple hover or click right off the sheet. (Of course, they also liked that once I bought a digital version of a book, through campaign sharing they immediately had access to it without having to buy it themselves). For Roll20, I was always porting their characters in and having to do all the work myself because the interface was just hard enough that they wouldn't bother. (casual gamers won't take the time to learn it)</p><p></p><p>I've also used FG and I like it. It is also way more functional for running a digital game right now. But getting the server set up and trying to teach my group to use it proved enough of a hassle that we just used Roll20.</p><p></p><p>Shrug. YMMV. I know other groups will not see why we had trouble with FG and Roll20. But you'd be surprised just how much a learning curve it is for some.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7927185, member: 18646"] Absolutely. I think their strategy has been to build polished, easy to use, blocks at each stage rather than try to get all the functionality in all at once. And they pointedly never promise features before they are actively working on them. And this strategy has completely worked on me for two reasons: 1) The rules reference (while definitely not perfect) has been so slick, I basically even run my tabletop games with a tablet or a phone handy to look up rules. I barely open up the books anymore. 2) My gaming group who are not all 1000% nerds like me, immediately liked building characters in DDB. And they also liked how the character sheet has all the rules for everything with a simple hover or click right off the sheet. (Of course, they also liked that once I bought a digital version of a book, through campaign sharing they immediately had access to it without having to buy it themselves). For Roll20, I was always porting their characters in and having to do all the work myself because the interface was just hard enough that they wouldn't bother. (casual gamers won't take the time to learn it) I've also used FG and I like it. It is also way more functional for running a digital game right now. But getting the server set up and trying to teach my group to use it proved enough of a hassle that we just used Roll20. Shrug. YMMV. I know other groups will not see why we had trouble with FG and Roll20. But you'd be surprised just how much a learning curve it is for some. AD [/QUOTE]
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