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D&D Beyond Announces Combat Tracker
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<blockquote data-quote="MNblockhead" data-source="post: 7927241" data-attributes="member: 6796661"><p>Well, there is an important difference with software developed for the corporate world and those for entertainment. No company relying on software to run its business is going to want to be an alpha or beta tester and customers of, say, a bank, or on-line retailer are not interested in alpha or beta testing. They just want to pay their bills, check their balance, and make their purchases. </p><p></p><p>Many gamers, however, are more than happy to put up with buggy or unreliable software to get earlier access to new features and to help test it so that those features can be released sooner than they would be able to relying only on formal QA/UAT resources. </p><p></p><p>I do, however, think that alpha/beta features should be opt in and hidden from those who haven't opted in. Personally, I'm happy to have alpha access to the new combat tracker and am happy to give constructive feedback and report issues. But I can see many subscribers getting excited about a newly "released" feature only to be upset when they encounter things that don't work well. I suppose Fandom/Curse have made the calculation that any short term erosion of goodwill is offset by not having to manage and alpha/beta tester program and getting a larger number of people providing feedback.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7927241, member: 6796661"] Well, there is an important difference with software developed for the corporate world and those for entertainment. No company relying on software to run its business is going to want to be an alpha or beta tester and customers of, say, a bank, or on-line retailer are not interested in alpha or beta testing. They just want to pay their bills, check their balance, and make their purchases. Many gamers, however, are more than happy to put up with buggy or unreliable software to get earlier access to new features and to help test it so that those features can be released sooner than they would be able to relying only on formal QA/UAT resources. I do, however, think that alpha/beta features should be opt in and hidden from those who haven't opted in. Personally, I'm happy to have alpha access to the new combat tracker and am happy to give constructive feedback and report issues. But I can see many subscribers getting excited about a newly "released" feature only to be upset when they encounter things that don't work well. I suppose Fandom/Curse have made the calculation that any short term erosion of goodwill is offset by not having to manage and alpha/beta tester program and getting a larger number of people providing feedback. [/QUOTE]
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D&D Beyond Announces Combat Tracker
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