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D&D Beyond Announces Combat Tracker
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<blockquote data-quote="ArwensDaughter" data-source="post: 7928032" data-attributes="member: 6804968"><p>One of the reasons DDB does semi-public “alphas” is because they have learned that community input early on is very helpful to them design wise. With the initial character sheet, they designed something that made sense to them, and that worked mechanically, but once it was released they got a ton of feedback that their layout was not helpful or preferred by a lot of folks. So they went back and extensively reworked it. My sense has been that rather than experience that again, they decided to try giving subscribers early access to new features as they were being built, so they had more immediate feedback about what worked and what didn’t, not only in the sense of bugs, but also in terms of what was helpful/needed/desired/easy to use. The Encounter Builder was their first time doing that, and they were really pleased with in input they got doing it that way.</p><p></p><p>So, for those of you who are asking “how come it only does indicative tracking” or “is this all there is?” Please remember that they have been very clear that this is an early “alpha”, with limited functionality, but with plans for more. In the 30 hours or so it’s been live, they’ve already received a ton of feedback in terms of features people want, and they find that valuable as they work on other functions of the “alpha.”</p><p></p><p>NOTE: I don’t what to get dragged into the argument about whether or not the term alpha is correct for what DDB has chosen to release, or whether they are handling the alpha stage of development properly...which is why I put “alpha” in quotes. I don’t know enough about software development to weigh in myself, and voices I respect are at odds on these points. What I know is that DDB—rightly or wrongly—uses the term alpha, and I know what their staff has said about why they make such early builds (whatever you call them) available to subscribers.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 7928032, member: 6804968"] One of the reasons DDB does semi-public “alphas” is because they have learned that community input early on is very helpful to them design wise. With the initial character sheet, they designed something that made sense to them, and that worked mechanically, but once it was released they got a ton of feedback that their layout was not helpful or preferred by a lot of folks. So they went back and extensively reworked it. My sense has been that rather than experience that again, they decided to try giving subscribers early access to new features as they were being built, so they had more immediate feedback about what worked and what didn’t, not only in the sense of bugs, but also in terms of what was helpful/needed/desired/easy to use. The Encounter Builder was their first time doing that, and they were really pleased with in input they got doing it that way. So, for those of you who are asking “how come it only does indicative tracking” or “is this all there is?” Please remember that they have been very clear that this is an early “alpha”, with limited functionality, but with plans for more. In the 30 hours or so it’s been live, they’ve already received a ton of feedback in terms of features people want, and they find that valuable as they work on other functions of the “alpha.” NOTE: I don’t what to get dragged into the argument about whether or not the term alpha is correct for what DDB has chosen to release, or whether they are handling the alpha stage of development properly...which is why I put “alpha” in quotes. I don’t know enough about software development to weigh in myself, and voices I respect are at odds on these points. What I know is that DDB—rightly or wrongly—uses the term alpha, and I know what their staff has said about why they make such early builds (whatever you call them) available to subscribers. [/QUOTE]
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