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D&D Beyond Announces Combat Tracker
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<blockquote data-quote="LordEntrails" data-source="post: 7928095" data-attributes="member: 6804070"><p>I don't think it is digital tools that has caused this. I used to run Encounters in stores back in the 4E days. I often would have 'regular/frequent' players that did not know the rules. And that was ok to some extent. Yes it can be frustrating, but I tried training those players to simple tell me what they wanted to do, then I would tell them how to accomplish that (die roll, what to look at on their character sheet, etc).</p><p></p><p>It's very different from a group of long time players in the same group where they know what roll I want them to make and when, because not only do they know the rules, but they know how I run my table.</p><p></p><p>So its no different than it was before digital tools (yes, their were digital tools in the 4E era, that's not the point or relevant to the example). It may just be that you/we are seeing more of it now because the player base has grown exponentially, and a large part of that new player base is casual gamers. They are not worried about the rules, they are their for fun and let the DM decide the rules.</p><p></p><p>Even look at campaign 1 of Critical Role, many of those players did not know the rules. It really didn't hamper the game. As long as everyone at the table has the same expectations.</p><p></p><p>All that said, I do expect long term players to learn the rules, if not sit down and read the books, to at least learn by doing and remember what they learned before <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I think we may be at a different degree on this, but not too far apart.</p><p></p><p></p><p>I don't think you are saying 5E is complex enough to require software... </p><p></p><p>I use software to enhance the game. And I guess I could say that I might not have some players understand how initiative is determined (i.e. what bonuses apply) because in my games they never need to, they click a button for a manual initiative roll or just let FG do it automatically. There are lots of thing like that, (i.e. how the damage for an attack is calculated etc) that really don't matter much, and don't hamper play if a player doesn't know the rules, because it is never something they need to do in my games, the software takes care of it all.</p><p></p><p>I don't see how that hampers the playing experience or impacts it at all really.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7928095, member: 6804070"] I don't think it is digital tools that has caused this. I used to run Encounters in stores back in the 4E days. I often would have 'regular/frequent' players that did not know the rules. And that was ok to some extent. Yes it can be frustrating, but I tried training those players to simple tell me what they wanted to do, then I would tell them how to accomplish that (die roll, what to look at on their character sheet, etc). It's very different from a group of long time players in the same group where they know what roll I want them to make and when, because not only do they know the rules, but they know how I run my table. So its no different than it was before digital tools (yes, their were digital tools in the 4E era, that's not the point or relevant to the example). It may just be that you/we are seeing more of it now because the player base has grown exponentially, and a large part of that new player base is casual gamers. They are not worried about the rules, they are their for fun and let the DM decide the rules. Even look at campaign 1 of Critical Role, many of those players did not know the rules. It really didn't hamper the game. As long as everyone at the table has the same expectations. All that said, I do expect long term players to learn the rules, if not sit down and read the books, to at least learn by doing and remember what they learned before :) I think we may be at a different degree on this, but not too far apart. I don't think you are saying 5E is complex enough to require software... I use software to enhance the game. And I guess I could say that I might not have some players understand how initiative is determined (i.e. what bonuses apply) because in my games they never need to, they click a button for a manual initiative roll or just let FG do it automatically. There are lots of thing like that, (i.e. how the damage for an attack is calculated etc) that really don't matter much, and don't hamper play if a player doesn't know the rules, because it is never something they need to do in my games, the software takes care of it all. I don't see how that hampers the playing experience or impacts it at all really. [/QUOTE]
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