Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Announces Combat Tracker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lkj" data-source="post: 7928141" data-attributes="member: 18646"><p>So a few observations (some repeated from the other thread):</p><p></p><p>1) I have found (my opinion) that the core functionality of DDB to be stable, very easy to use, and very helpful at the table. I use it as a rules reference all the time and barely crack the books anymore. The integration across the site has been very useful (for example, being able to pop up spells, conditions, etc. from a monster stat block or character sheet as a tool tip or pop out menu is invaluable). Last night one of my players was running a Djinni from a ring of Djinni summoning and could access everything he needed right from his character sheet, including casting its spells and tracking its hp. </p><p></p><p>2) My players love the character builder and the character sheet, especially my players who have less rules mastery. In fact, they like it so much, we basically transitioned away from Roll20 except as a dice roller and occasional battlemap (I do mostly TotM), despite it currently lacking VT capabilities. </p><p></p><p>3) They have methodically built out the platform. Started with the rules access. Polished out the character sheet. And they are now starting to add DM tools for running games. Because I'm sold on the first parts, I'm already getting hooked on using the Encounter Builder to manage combats (even in its beta form)-- in the sense of having a compact page where I can pull up statblocks quickly. </p><p></p><p>4) Once they implement their dice roller into the character sheet and statblocks, we'll barely ever look at Roll20. </p><p></p><p>5) The combat tracker is not where I need it for me to use it yet. They'll need to make the tracker persistent between sessions, auto-link to the character sheet info for HP, initiative, etc), and notify players when their turn is up. But that's probably all going to be there before the end of alpha.</p><p></p><p>6) However, because we are hooked on the basic functionality (which in my opinion is a step above other offerings), this is all just getting added like gravy. </p><p></p><p>7) They have done an excellent enough job with their base functionality, their willingness to listen to feedback, and their open communication that they have built up a fairly high level of trust. In other words, the early alpha combat tracker is NOT the basis on which to judge how well the company functions. We have a couple years of stellar performance (in my opinion) to base that on. </p><p></p><p>8) I like having alpha access to these things even in crude form in order to give feedback and try it out. I am unconcerned about the alpha product unexpectedly breaking the beta product for a couple of hours. </p><p></p><p>9) Different things are important to different people. This is all my opinion. I totally get that other people will find that the missing features are more important to them for their game. I also recognize that some groups will find other software better. I have no problem with that.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7928141, member: 18646"] So a few observations (some repeated from the other thread): 1) I have found (my opinion) that the core functionality of DDB to be stable, very easy to use, and very helpful at the table. I use it as a rules reference all the time and barely crack the books anymore. The integration across the site has been very useful (for example, being able to pop up spells, conditions, etc. from a monster stat block or character sheet as a tool tip or pop out menu is invaluable). Last night one of my players was running a Djinni from a ring of Djinni summoning and could access everything he needed right from his character sheet, including casting its spells and tracking its hp. 2) My players love the character builder and the character sheet, especially my players who have less rules mastery. In fact, they like it so much, we basically transitioned away from Roll20 except as a dice roller and occasional battlemap (I do mostly TotM), despite it currently lacking VT capabilities. 3) They have methodically built out the platform. Started with the rules access. Polished out the character sheet. And they are now starting to add DM tools for running games. Because I'm sold on the first parts, I'm already getting hooked on using the Encounter Builder to manage combats (even in its beta form)-- in the sense of having a compact page where I can pull up statblocks quickly. 4) Once they implement their dice roller into the character sheet and statblocks, we'll barely ever look at Roll20. 5) The combat tracker is not where I need it for me to use it yet. They'll need to make the tracker persistent between sessions, auto-link to the character sheet info for HP, initiative, etc), and notify players when their turn is up. But that's probably all going to be there before the end of alpha. 6) However, because we are hooked on the basic functionality (which in my opinion is a step above other offerings), this is all just getting added like gravy. 7) They have done an excellent enough job with their base functionality, their willingness to listen to feedback, and their open communication that they have built up a fairly high level of trust. In other words, the early alpha combat tracker is NOT the basis on which to judge how well the company functions. We have a couple years of stellar performance (in my opinion) to base that on. 8) I like having alpha access to these things even in crude form in order to give feedback and try it out. I am unconcerned about the alpha product unexpectedly breaking the beta product for a couple of hours. 9) Different things are important to different people. This is all my opinion. I totally get that other people will find that the missing features are more important to them for their game. I also recognize that some groups will find other software better. I have no problem with that. AD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Announces Combat Tracker
Top