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D&D Beyond Announces Combat Tracker
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7928211" data-attributes="member: 32740"><p>That is not what I even suggested. If you want to take it that way, go ahead.</p><p></p><p>I just did.</p><p></p><p>The moment they don't have access to the software, yes.</p><p></p><p>As always, mileage varies. I never suggested I speak for everyone. Just relating MY experience. Not YOURS. Not the world at large. Not reciting the Gospel of Gygax. IT'S JUST ME. PLEASE don't suggest that when anyone does that - presents their OPINION, or PERSONAL experience that it is the same thing as demanding everyone play my way or that no other opinion or experience is possible.</p><p></p><p>And once again, MY experience - which is all I'm presenting - is different. You believe differently. Great. Live and be well. Please don't insist anymore, however, that you actually know my experience better than I.</p><p></p><p>And if more players actually read the manual...</p><p></p><p>Oy. I never said that ever, nor suggested it. MY experience as a DM has been that players who start using software to play D&D cease reading the books, actually learning the rules, and even completely flounder when they don't have access to the internet or the particular software they lean on - all while the physical books are right in front of them.</p><p></p><p>I just prefer that players who are going to be in my campaigns use the book because of that experience. Not even DEMAND that they own the book. Prefer. Because as you say some people can do just fine without a book, some may spend money on software or get used to it, or whatever. It's not a hill I'm shouting that I shall die upon. I just want players to NOT want to depend on software to play - and I want a game that doesn't drive players to using software in order to COPE with the game.</p><p></p><p>And none of this even gets into the question of what's so complicated about the initiative order? Young whippersnapper DM's today got it easy compared to Ye Auld Dayes when initiative was rerolled every round and we had 10 players at the table, plus NPC's, henchmen, pets, AND all the opponents to track - and combat rounds went by faster than they do now.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7928211, member: 32740"] That is not what I even suggested. If you want to take it that way, go ahead. I just did. The moment they don't have access to the software, yes. As always, mileage varies. I never suggested I speak for everyone. Just relating MY experience. Not YOURS. Not the world at large. Not reciting the Gospel of Gygax. IT'S JUST ME. PLEASE don't suggest that when anyone does that - presents their OPINION, or PERSONAL experience that it is the same thing as demanding everyone play my way or that no other opinion or experience is possible. And once again, MY experience - which is all I'm presenting - is different. You believe differently. Great. Live and be well. Please don't insist anymore, however, that you actually know my experience better than I. And if more players actually read the manual... Oy. I never said that ever, nor suggested it. MY experience as a DM has been that players who start using software to play D&D cease reading the books, actually learning the rules, and even completely flounder when they don't have access to the internet or the particular software they lean on - all while the physical books are right in front of them. I just prefer that players who are going to be in my campaigns use the book because of that experience. Not even DEMAND that they own the book. Prefer. Because as you say some people can do just fine without a book, some may spend money on software or get used to it, or whatever. It's not a hill I'm shouting that I shall die upon. I just want players to NOT want to depend on software to play - and I want a game that doesn't drive players to using software in order to COPE with the game. And none of this even gets into the question of what's so complicated about the initiative order? Young whippersnapper DM's today got it easy compared to Ye Auld Dayes when initiative was rerolled every round and we had 10 players at the table, plus NPC's, henchmen, pets, AND all the opponents to track - and combat rounds went by faster than they do now. [/QUOTE]
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