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D&D Beyond Announces Combat Tracker
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<blockquote data-quote="Panda-s1" data-source="post: 7928234" data-attributes="member: 59554"><p>uh</p><p></p><p>so books are just somehow inherently better organized than digital information? superficial differences aside, is a pdf of a book not the same as a physical book to you?</p><p></p><p>okay let me clarify, what's an actual real world example of a tabletop gaming software that obscures underlying math? I can only think of computer RPGs which I want to assume is not what you actually mean.</p><p></p><p>if they don't have access to the software then why are they playing?</p><p></p><p>okay you can't just make blanket statements about something and defend it with "it's my opinion it's my experience" when people try and question it.</p><p></p><p>well good thing the manual comes in digital form, that means people have choice between what version they're not going to read thoroughly :^)</p><p></p><p>okay but people are saying this isn't necessarily the case. even if it's in your experience that's not always the case. but just because this has been the case for you doesn't mean you can say digital tabletop assistance is going to lead everyone to not know the rules.</p><p></p><p>look at this point I'm just convinced you're worried that digitizing tabletop games is just going to ruin tabletop gaming. I don't really play RPGs online, but the times I have the software does a reasonably well job at emulating the rules. even if someone were to make a tabletop rpg that relied on a digital assistant I don't see how that's any different from owning the required books or dice to play.</p><p></p><p>uhhhhhh, keeping track of an exact order of 5+ things is hard to do? especially when things take a long time to resolve and there's a thousand different variables to consider? pre-3rd edition combat had the advantage of not lasting as long and you get a new order to go through once every turn. that's not the case in a post-3.x world where you cycle through the same order over and over and things like status effects last for a specified number of rounds. I've seen countless solutions to keep track of initiative. hell, one of the best regarded products Paizo ever made was <a href="https://paizo.com/products/btpy9fkg?Pathfinder-Combat-Pad" target="_blank">this combat pad</a>, even I bought one (to use in 4e lmao).</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 7928234, member: 59554"] uh so books are just somehow inherently better organized than digital information? superficial differences aside, is a pdf of a book not the same as a physical book to you? okay let me clarify, what's an actual real world example of a tabletop gaming software that obscures underlying math? I can only think of computer RPGs which I want to assume is not what you actually mean. if they don't have access to the software then why are they playing? okay you can't just make blanket statements about something and defend it with "it's my opinion it's my experience" when people try and question it. well good thing the manual comes in digital form, that means people have choice between what version they're not going to read thoroughly :^) okay but people are saying this isn't necessarily the case. even if it's in your experience that's not always the case. but just because this has been the case for you doesn't mean you can say digital tabletop assistance is going to lead everyone to not know the rules. look at this point I'm just convinced you're worried that digitizing tabletop games is just going to ruin tabletop gaming. I don't really play RPGs online, but the times I have the software does a reasonably well job at emulating the rules. even if someone were to make a tabletop rpg that relied on a digital assistant I don't see how that's any different from owning the required books or dice to play. uhhhhhh, keeping track of an exact order of 5+ things is hard to do? especially when things take a long time to resolve and there's a thousand different variables to consider? pre-3rd edition combat had the advantage of not lasting as long and you get a new order to go through once every turn. that's not the case in a post-3.x world where you cycle through the same order over and over and things like status effects last for a specified number of rounds. I've seen countless solutions to keep track of initiative. hell, one of the best regarded products Paizo ever made was [URL='https://paizo.com/products/btpy9fkg?Pathfinder-Combat-Pad']this combat pad[/URL], even I bought one (to use in 4e lmao). [/QUOTE]
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