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D&D Beyond Announces Combat Tracker
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<blockquote data-quote="MNblockhead" data-source="post: 7929434" data-attributes="member: 6796661"><p>I'm old and lazy, so nothing is "easy" for me when it comes to data entry. You can add creatures to your library easily, entering as much or as little info as you want. Certainly much much easier than creating home brew creatures in DDB. </p><p></p><p>It comes with all the SRD monsters, but the reason I started using it, is because someone put together the work of entering a bare minimum for all the monsters in Rappan Athuk (which is a massive megadungeon). Still, for more complicated monsters, it is a pain to enter in details if you want the attack and special-ability descriptions. I usually just have the book on PDF open to the stat blocks of the creatures and only enter AC and HP. </p><p></p><p>The "killer feature" of DDB is that they have all official WotC monsters and your player's character sheets in the system already. I am willing to pay for someone else having done the data-entry labor. The current iteration of DDB's combat tracker, however, doesn't yet fully take advantage of what they have in the system. I'd like more tight integration with the players' character sheets for example. I would also like to see more options for customizing monsters on the fly for just a specific encounter, without having to go through the entire hassle of making a homebrew creature. Sure you can add basic stats on the fly, but they won't link to the monster's description, which is one of the main advantages of DDB's combat tracker. </p><p></p><p>The main dealbreaker for me, however, is the lack of third party content and how difficult it is to input third-party content into DDB. No way in hell am I going to enter all of Kobold Press's Tome of Beasts into DDB as homebrews. But you can buy third-party material for Hero Labs, FFG, Roll20, and others. I get why DDB is focusing on making the best possible experience for just one system. But as they move away from charactersheets and rules and into tools, they getting into territory that others do much better and features that are much more effected by table rules and home brew. </p><p></p><p>My guess is that they will eventually integrate encounter builder and combat tracker into the adventure material. This will be great for those who only run WotC-published adventures. But not matter how good their tools are, they won't be much use for me if I have to spend huge amounts of time doing data entry to run my non-WotC 5e content.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7929434, member: 6796661"] I'm old and lazy, so nothing is "easy" for me when it comes to data entry. You can add creatures to your library easily, entering as much or as little info as you want. Certainly much much easier than creating home brew creatures in DDB. It comes with all the SRD monsters, but the reason I started using it, is because someone put together the work of entering a bare minimum for all the monsters in Rappan Athuk (which is a massive megadungeon). Still, for more complicated monsters, it is a pain to enter in details if you want the attack and special-ability descriptions. I usually just have the book on PDF open to the stat blocks of the creatures and only enter AC and HP. The "killer feature" of DDB is that they have all official WotC monsters and your player's character sheets in the system already. I am willing to pay for someone else having done the data-entry labor. The current iteration of DDB's combat tracker, however, doesn't yet fully take advantage of what they have in the system. I'd like more tight integration with the players' character sheets for example. I would also like to see more options for customizing monsters on the fly for just a specific encounter, without having to go through the entire hassle of making a homebrew creature. Sure you can add basic stats on the fly, but they won't link to the monster's description, which is one of the main advantages of DDB's combat tracker. The main dealbreaker for me, however, is the lack of third party content and how difficult it is to input third-party content into DDB. No way in hell am I going to enter all of Kobold Press's Tome of Beasts into DDB as homebrews. But you can buy third-party material for Hero Labs, FFG, Roll20, and others. I get why DDB is focusing on making the best possible experience for just one system. But as they move away from charactersheets and rules and into tools, they getting into territory that others do much better and features that are much more effected by table rules and home brew. My guess is that they will eventually integrate encounter builder and combat tracker into the adventure material. This will be great for those who only run WotC-published adventures. But not matter how good their tools are, they won't be much use for me if I have to spend huge amounts of time doing data entry to run my non-WotC 5e content. [/QUOTE]
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