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D&D Beyond Article on Crafting
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9421121" data-attributes="member: 7037492"><p>Crafter, the origin feat. Now that we get to actually look at the PHB, the items they can Fast Craft daily are:</p><p>Carpenter: Ladder, Torch (just one? omfg)</p><p>Leatherworker: Case, Pouch</p><p>Mason: Block and Tackle (just say pulley system)</p><p>Potter: Jug, Lamp</p><p>Smith: Ball Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot</p><p>Tinker: Bell, Shovel, Tinder Box</p><p>Weaver: Basket, Rope, Net, Tent</p><p>Woodcarver: Club, Greatclub, Quarterstaff</p><p></p><p>The item works for the day, and then breaks. So this feature does not save this feat. But... it could have, if we were to apply some actual fantasy adventure tinkerer ideas into it! If someone's wasting their origin feat on this, surely the least they could get is a walking automaton to function like a Floating Disk, or a giga-shovel that functions like Move Earth, or create an improvised weapon of any type that you can break over someone's head for double damage, a skeleton key to bypass a lockpicking attempt once...</p><p></p><p>But instead, we have a feat that looks like it would be at home only in a level zero game.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9421121, member: 7037492"] Crafter, the origin feat. Now that we get to actually look at the PHB, the items they can Fast Craft daily are: Carpenter: Ladder, Torch (just one? omfg) Leatherworker: Case, Pouch Mason: Block and Tackle (just say pulley system) Potter: Jug, Lamp Smith: Ball Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot Tinker: Bell, Shovel, Tinder Box Weaver: Basket, Rope, Net, Tent Woodcarver: Club, Greatclub, Quarterstaff The item works for the day, and then breaks. So this feature does not save this feat. But... it could have, if we were to apply some actual fantasy adventure tinkerer ideas into it! If someone's wasting their origin feat on this, surely the least they could get is a walking automaton to function like a Floating Disk, or a giga-shovel that functions like Move Earth, or create an improvised weapon of any type that you can break over someone's head for double damage, a skeleton key to bypass a lockpicking attempt once... But instead, we have a feat that looks like it would be at home only in a level zero game. [/QUOTE]
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