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D&D Beyond Beta: Your First Thoughts Thread!
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<blockquote data-quote="pming" data-source="post: 7711379" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I think what you are saying is that if Bill creates a new cool monster and sells in on DMGuild, then Cindy inputs that monster into her DnDBeyond account, that Curse doesn't have any 'legal' access to that monster, correct? I totally agree with you. However...</p><p></p><p>How are they going to know? How will they know that Monster A, B and C are someone elses IP, and that Spells X, Y and Z are someone else, and that Matic Items 1, 2 and 3 are someone elses, etc, etc, etc.</p><p></p><p>But I guess we'll see if they have a 'seperate' ToS when they actually fully roll out the product. They need to. They need to say "Anything added to the Service on your own Personal Account...isn't ours and we have no right to it unless you give us permission". Something that acknowledges that they aren't going to make money off of any subscribers creative endevours. That they are only making money off of the subscription.</p><p></p><p>For me, if I'm on a companies subscription, I'm <strong>paying them for a <u>service</u></strong>.... I'm <em>NOT</em><strong>paying them so they can have my stuff</strong> (it's like getting a job, going to work 9-5, 5 days a week, and every two weeks <em>you</em> pay <em>them</em>). This is always something that's bothered the hell out of me with regards to just about all MMO's. Their ToS says "all digital stuff is ours, even stuff you spend money on or spend countless hours questing for". IMHO, if I'm paying "you" (the company), then anything I can 'create' or 'find' in the game is 'mine' insofar as me being allowed to sell it to someone else who also plays your game. If "you" don't like it, don't allow trading in the game. Likewise, if Curse wants to make money off of subscriptions and DLC, then don't allow users to input their own stuff.</p><p></p><p>But...RPG's are unique in this regard. RPG's are based around indivuduals using their imaginations to create their own IP stuff. So, IMHO, if they are going to get money from subscription, then they should explicitly say they have no rights to your stuff. As it stands, by my limited understanding of their Licenses, you pay them a fee per month, <em>and</em> they get all your stuff. </p><p></p><p>At any rate, we'll just have to wait and see what they do for the final product, license, fee, etc.</p><p></p><p>For right now...it's a big "Nope" from me.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7711379, member: 45197"] Hiya! I think what you are saying is that if Bill creates a new cool monster and sells in on DMGuild, then Cindy inputs that monster into her DnDBeyond account, that Curse doesn't have any 'legal' access to that monster, correct? I totally agree with you. However... How are they going to know? How will they know that Monster A, B and C are someone elses IP, and that Spells X, Y and Z are someone else, and that Matic Items 1, 2 and 3 are someone elses, etc, etc, etc. But I guess we'll see if they have a 'seperate' ToS when they actually fully roll out the product. They need to. They need to say "Anything added to the Service on your own Personal Account...isn't ours and we have no right to it unless you give us permission". Something that acknowledges that they aren't going to make money off of any subscribers creative endevours. That they are only making money off of the subscription. For me, if I'm on a companies subscription, I'm [B]paying them for a [U]service[/U][/B].... I'm [I]NOT[/I][B]paying them so they can have my stuff[/B] (it's like getting a job, going to work 9-5, 5 days a week, and every two weeks [I]you[/I] pay [I]them[/I]). This is always something that's bothered the hell out of me with regards to just about all MMO's. Their ToS says "all digital stuff is ours, even stuff you spend money on or spend countless hours questing for". IMHO, if I'm paying "you" (the company), then anything I can 'create' or 'find' in the game is 'mine' insofar as me being allowed to sell it to someone else who also plays your game. If "you" don't like it, don't allow trading in the game. Likewise, if Curse wants to make money off of subscriptions and DLC, then don't allow users to input their own stuff. But...RPG's are unique in this regard. RPG's are based around indivuduals using their imaginations to create their own IP stuff. So, IMHO, if they are going to get money from subscription, then they should explicitly say they have no rights to your stuff. As it stands, by my limited understanding of their Licenses, you pay them a fee per month, [I]and[/I] they get all your stuff. At any rate, we'll just have to wait and see what they do for the final product, license, fee, etc. For right now...it's a big "Nope" from me. ^_^ Paul L. Ming [/QUOTE]
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