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D&D Beyond Beta: Your First Thoughts Thread!
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<blockquote data-quote="pming" data-source="post: 7712697" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Seems my "Tool" slash "Program" explanation didn't quite go over as I expected. </p><p></p><p>What I was trying to get at was that I want the company to present the product as "Here is a product you can use for your D&D games. You give us money, you get the product. Once money exchanges hands, we will have zero influence or control over what, how, or when you use it". Too many companies these days are taking advantage of customers. They create a product that has too much...what was the business term?...er...something like "Built in customer dependency".</p><p></p><p>Look at cars now. You hear a strange grind for a second or so when you first start it up? Well, in ye olden days, that just meant you had something to do that weekend; pop open the hood, grab your tools, grab the manual and fix it. Driving down the road and your car chokes and chugs, then dies? Same thing. However, companies don't <em>want</em> you to be able to fix your own car or take it to 'just anyone'; they want to control who you go to and who fixes it as well as how it's fixed. "Built in customer dependency".</p><p></p><p>That's what I'm hoping Curse doesn't do; give us a product that still requires them after I give them money. I know they already said the dreaded "S" word, so that right there pretty much nails the coffin for me (it would have to be one <em>hell</em> of a product for me to agree to that). But if they added into their ToS something that said "If we ever discontinue the product, we will make available a special key or .exe that will override the subscription model and give you full, perpetual access to the product to use on your own computer, in perpetuity". I have a couple of RPG programs that required a "log-on registration" to install/reinstall. Most I don't care to use nowadays anyway, but one, Weather Master (by the now defunct MiliueSim(?))...it had a "phone home" registration. I remember asking him "Hey, if you ever go out of business...you'll make an .exe available that doesn't require activation via the net, right?"...his response? "Yup, no worries". Didn't live up to his promise.</p><p></p><p>Anyway...yeah. That's the gist of it. Give me a program with no strings attached...or a promise that all of those strings will be cut if they stop making it, supporting it, go out of business, loose the license, etc.</p><p></p><p>...but that won't happen. Just like the business model of "Give us $$$, we give you a product" is becoming extinct in favour of "Only pay $9 a month!". </p><p></p><p>Ick.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7712697, member: 45197"] Hiya! Seems my "Tool" slash "Program" explanation didn't quite go over as I expected. What I was trying to get at was that I want the company to present the product as "Here is a product you can use for your D&D games. You give us money, you get the product. Once money exchanges hands, we will have zero influence or control over what, how, or when you use it". Too many companies these days are taking advantage of customers. They create a product that has too much...what was the business term?...er...something like "Built in customer dependency". Look at cars now. You hear a strange grind for a second or so when you first start it up? Well, in ye olden days, that just meant you had something to do that weekend; pop open the hood, grab your tools, grab the manual and fix it. Driving down the road and your car chokes and chugs, then dies? Same thing. However, companies don't [I]want[/I] you to be able to fix your own car or take it to 'just anyone'; they want to control who you go to and who fixes it as well as how it's fixed. "Built in customer dependency". That's what I'm hoping Curse doesn't do; give us a product that still requires them after I give them money. I know they already said the dreaded "S" word, so that right there pretty much nails the coffin for me (it would have to be one [I]hell[/I] of a product for me to agree to that). But if they added into their ToS something that said "If we ever discontinue the product, we will make available a special key or .exe that will override the subscription model and give you full, perpetual access to the product to use on your own computer, in perpetuity". I have a couple of RPG programs that required a "log-on registration" to install/reinstall. Most I don't care to use nowadays anyway, but one, Weather Master (by the now defunct MiliueSim(?))...it had a "phone home" registration. I remember asking him "Hey, if you ever go out of business...you'll make an .exe available that doesn't require activation via the net, right?"...his response? "Yup, no worries". Didn't live up to his promise. Anyway...yeah. That's the gist of it. Give me a program with no strings attached...or a promise that all of those strings will be cut if they stop making it, supporting it, go out of business, loose the license, etc. ...but that won't happen. Just like the business model of "Give us $$$, we give you a product" is becoming extinct in favour of "Only pay $9 a month!". Ick. ^_^ Paul L. Ming [/QUOTE]
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