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D&D Beyond Cancellations Changed WotCs Plans
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<blockquote data-quote="EzekielRaiden" data-source="post: 8897021" data-attributes="member: 6790260"><p>I think the real question at this point is, would the terms I laid out in previous threads be enough to overcome the "sour taste" in developers' mouths, as quoted in the article?</p><p></p><p>For brevity:</p><p>1. Explicitly (in writing) disclaim any right to "de-authorize" the OGL, and explicitly say the OGL is irrevocable.</p><p>2. Include actual open-license structures in any new license(s) produced (perpetual, irrevocable, royalty-free, share-alike, etc.)</p><p>3. Explicit, direct, & specific apology from the important people in the company.</p><p></p><p>Would that be enough to bring even <em>some</em> of the 3PP people back? Because if not, there is room to argue that WotC could view it as "one may as well hang for a sheep as a lamb." The whole issue where, when all crimes merit death, escalation carries no extra punishment but might let you succeed.</p><p></p><p>I think I've made my strident opposition to WotC's position clear. I consider the above to be the <em>absolute bare minimum</em> necessary to resolve this problem. But I am at least somewhat sympathetic to the idea that...well, "forgiveness" or "rebuilding trust" or whatever one wishes to call it, must be <em>possible</em> in order for people to actually try to obtain it. If forgiveness(/etc.) is impossible and trust, once broken, can <em>never</em> be regained, may as well start fighting as dirty as you can, y'know? And I don't think that's something we <em>want</em> to encourage the holder of the D&D IP to do.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8897021, member: 6790260"] I think the real question at this point is, would the terms I laid out in previous threads be enough to overcome the "sour taste" in developers' mouths, as quoted in the article? For brevity: 1. Explicitly (in writing) disclaim any right to "de-authorize" the OGL, and explicitly say the OGL is irrevocable. 2. Include actual open-license structures in any new license(s) produced (perpetual, irrevocable, royalty-free, share-alike, etc.) 3. Explicit, direct, & specific apology from the important people in the company. Would that be enough to bring even [I]some[/I] of the 3PP people back? Because if not, there is room to argue that WotC could view it as "one may as well hang for a sheep as a lamb." The whole issue where, when all crimes merit death, escalation carries no extra punishment but might let you succeed. I think I've made my strident opposition to WotC's position clear. I consider the above to be the [I]absolute bare minimum[/I] necessary to resolve this problem. But I am at least somewhat sympathetic to the idea that...well, "forgiveness" or "rebuilding trust" or whatever one wishes to call it, must be [I]possible[/I] in order for people to actually try to obtain it. If forgiveness(/etc.) is impossible and trust, once broken, can [I]never[/I] be regained, may as well start fighting as dirty as you can, y'know? And I don't think that's something we [I]want[/I] to encourage the holder of the D&D IP to do. [/QUOTE]
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