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<blockquote data-quote="Clint_L" data-source="post: 8847211" data-attributes="member: 7035894"><p>I have no idea what the code is like, but the user experience is excellent. I run 2 beginner campaigns on it each term, and it makes it so much easier to get new players up and running. Character creation is fast and intuitive, and the online character sheet means that they don't have to memorize a ton of stuff at once, they can hover over or click on an ability, spell, etc. to see what it does. They don't even need dice. For encounters, it is tracking hit points, initiative, lets me see each creature's abilities and stats at a glance...again, so much easier. Let alone building encounters.</p><p></p><p>On top of that, DnDBeyond has a programme where if you are using it for educational purposes they will give you a set of almost every book in the game, free of charge. And I open the sharing settings with each kid in my campaigns, so they have access to all of D&D to read through and learn at their leisure.</p><p></p><p>I held out for years because I'm old school and don't really like a lot of technology. I'm not a social media guy, etc. But when I finally gave it a try, I was sold within minutes and would never go back. DnDBeyond has been a complete game changer for me. I estimate it saves me 3-4 hours/week and makes my games run much, much smoother.</p><p></p><p>Contrast with Roll20, which I also finally tried. I did the online tutorials and spent days on it and it still wasn't working for me. That's a me problem, probably, and I know I should put more work into it, but if an idiot like me could get DnDBeyond working almost instantly, they must be doing something right.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8847211, member: 7035894"] I have no idea what the code is like, but the user experience is excellent. I run 2 beginner campaigns on it each term, and it makes it so much easier to get new players up and running. Character creation is fast and intuitive, and the online character sheet means that they don't have to memorize a ton of stuff at once, they can hover over or click on an ability, spell, etc. to see what it does. They don't even need dice. For encounters, it is tracking hit points, initiative, lets me see each creature's abilities and stats at a glance...again, so much easier. Let alone building encounters. On top of that, DnDBeyond has a programme where if you are using it for educational purposes they will give you a set of almost every book in the game, free of charge. And I open the sharing settings with each kid in my campaigns, so they have access to all of D&D to read through and learn at their leisure. I held out for years because I'm old school and don't really like a lot of technology. I'm not a social media guy, etc. But when I finally gave it a try, I was sold within minutes and would never go back. DnDBeyond has been a complete game changer for me. I estimate it saves me 3-4 hours/week and makes my games run much, much smoother. Contrast with Roll20, which I also finally tried. I did the online tutorials and spent days on it and it still wasn't working for me. That's a me problem, probably, and I know I should put more work into it, but if an idiot like me could get DnDBeyond working almost instantly, they must be doing something right. [/QUOTE]
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