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D&D Beyond: Jeremy Explaining Unearthed Arcana: Class Feature Variants
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<blockquote data-quote="Kurotowa" data-source="post: 7849259" data-attributes="member: 27957"><p>This is different... how?</p><p></p><p>It's been 28 years since I first starting playing. In that entire stretch of time I don't think I've even <em>once</em> played a game the was straight RAW D&D. Even when the DM wasn't adding new house rules they were subtracting rules like encumbrance or morale they didn't feel were important to their game. Even now the DMG is just full of optional or specialized rules pieces that the DM will use or ignore at their own whim, making every table or every campaign slightly different.</p><p></p><p>The only difference with this pack is that they're more directly player facing in their impact. That might motivate players to actively ask the DM if they'll be allowed, but that's about it.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7849259, member: 27957"] This is different... how? It's been 28 years since I first starting playing. In that entire stretch of time I don't think I've even [I]once[/I] played a game the was straight RAW D&D. Even when the DM wasn't adding new house rules they were subtracting rules like encumbrance or morale they didn't feel were important to their game. Even now the DMG is just full of optional or specialized rules pieces that the DM will use or ignore at their own whim, making every table or every campaign slightly different. The only difference with this pack is that they're more directly player facing in their impact. That might motivate players to actively ask the DM if they'll be allowed, but that's about it. [/QUOTE]
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D&D Beyond: Jeremy Explaining Unearthed Arcana: Class Feature Variants
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