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D&D Beyond Launches on August 15th for $3-6/m
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<blockquote data-quote="kenmarable" data-source="post: 7720306" data-attributes="member: 40359"><p>It is currently available even in the Beta if you want to try it out. But you first have two options:</p><p></p><ol> <li data-xf-list-type="ol">Use an existing monster as a template</li> <li data-xf-list-type="ol">Create from scratch</li> </ol><p></p><p>It looks like it functions the same either way (I haven't used it heavily yet, but played around a little), just using an existing monster pre-populates the fields.</p><p></p><p>Things like ability scores, size, type, alignment, CR, AC, Immunity/Resistance, hit points, skills, senses, movement types, and such are all data fields. Special traits, actions, reactions, legendary actions, etc. are text areas you can enter formatted text.</p><p></p><p>The data fields then all tie into their filters, and the textboxes are searchable as plain text. It is not there currently, but the developers have said there will be the ability to increase or decrease the CR of monsters and have some of the values change automatically. I'm interested to see how that will work and whether it will be with homebrew monsters.</p><p></p><p>Ideally, they could turn the attacks (or at least their standard melee and ranged attacks) into data fields rather than plain text, but they are not that way right now. However, they have said they will continually improve upon it over time.</p><p></p><p>So it's a decent start, but with room to grow. Every field that is an actual data field rather than plain text is a great hook for future functionality. I hope it's successful enough to start making use of more of those hooks.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7720306, member: 40359"] It is currently available even in the Beta if you want to try it out. But you first have two options: [list=1] [*]Use an existing monster as a template [*]Create from scratch [/list] It looks like it functions the same either way (I haven't used it heavily yet, but played around a little), just using an existing monster pre-populates the fields. Things like ability scores, size, type, alignment, CR, AC, Immunity/Resistance, hit points, skills, senses, movement types, and such are all data fields. Special traits, actions, reactions, legendary actions, etc. are text areas you can enter formatted text. The data fields then all tie into their filters, and the textboxes are searchable as plain text. It is not there currently, but the developers have said there will be the ability to increase or decrease the CR of monsters and have some of the values change automatically. I'm interested to see how that will work and whether it will be with homebrew monsters. Ideally, they could turn the attacks (or at least their standard melee and ranged attacks) into data fields rather than plain text, but they are not that way right now. However, they have said they will continually improve upon it over time. So it's a decent start, but with room to grow. Every field that is an actual data field rather than plain text is a great hook for future functionality. I hope it's successful enough to start making use of more of those hooks. [/QUOTE]
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D&D Beyond Launches on August 15th for $3-6/m
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