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D&D Beyond: Monsters of the Multiverse Will Not Replace Existing Monsters
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<blockquote data-quote="Chaosmancer" data-source="post: 8520977" data-attributes="member: 6801228"><p>For people worried about the "new spell-like abilities" causing so much confusion. I have an honest question. </p><p></p><p>Have you had this problem with the Death Knight's Hellfire Orb? It is a magical ball of fire that has a range of 120 ft, explodes into a 20 ft radius for a dex save, and does 10d6 fire and 10d6 necrotic damage. It is almost a fireball, but it isn't a spell that the players have access to. And, since it isn't explicitly a spell, it has the same "issue" as these new abilities. </p><p></p><p>Or the Drow Priestess's Summon Demons. </p><p></p><p>Or the Cloaker's Phantasms that are almost Mirror Image</p><p></p><p>Or the Darkmantle's Darkness Aura that is almost the Darkness spell</p><p></p><p>Or the Ice Devil's Wall of Ice. </p><p></p><p>The multiple invisiblity casting creatures like Imps and Pixies. The multiple charming creatures, like Vampires and Succubi, </p><p></p><p>Clay Golem Haste? Stone Golem Slow? Treant Animate Trees? </p><p></p><p>There are A LOT of abilities that are clearly magical, clearly a lot like spells, and that aren't technically spells in the Monster Manual. So, how is this different? How does this present a new, unique, issue?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8520977, member: 6801228"] For people worried about the "new spell-like abilities" causing so much confusion. I have an honest question. Have you had this problem with the Death Knight's Hellfire Orb? It is a magical ball of fire that has a range of 120 ft, explodes into a 20 ft radius for a dex save, and does 10d6 fire and 10d6 necrotic damage. It is almost a fireball, but it isn't a spell that the players have access to. And, since it isn't explicitly a spell, it has the same "issue" as these new abilities. Or the Drow Priestess's Summon Demons. Or the Cloaker's Phantasms that are almost Mirror Image Or the Darkmantle's Darkness Aura that is almost the Darkness spell Or the Ice Devil's Wall of Ice. The multiple invisiblity casting creatures like Imps and Pixies. The multiple charming creatures, like Vampires and Succubi, Clay Golem Haste? Stone Golem Slow? Treant Animate Trees? There are A LOT of abilities that are clearly magical, clearly a lot like spells, and that aren't technically spells in the Monster Manual. So, how is this different? How does this present a new, unique, issue? [/QUOTE]
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D&D Beyond: Monsters of the Multiverse Will Not Replace Existing Monsters
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