Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond: Monsters of the Multiverse Will Not Replace Existing Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8521730" data-attributes="member: 6801228"><p>That's fair, but I'm trying to explain that the issue people seem to be coalescing around doesn't make sense, if the issue is "this is a new thing that has never happened before." </p><p></p><p>Because it has happened. We have examples, and none of these were ever considered a problem. And when people are complaining about something that doesn't seem to have ever been a problem before... you have to start wondering why. </p><p></p><p>I'm not interested in convincing you in particular, I'm just trying to point out that "how will we handle it" is "just like we've been handling it since the first printings of the MM and Volos" </p><p></p><p>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</p><p></p><p></p><p></p><p></p><p>But that isn't what people are saying. People aren't saying "they are making these abilities too common".</p><p></p><p>To just grab the last set of quotes, SkidAce "Quoted for Truth" the following post</p><p></p><p>"I think <strong><em>the concern is that these types of abilities are attached to statblocks of NPCs that are supposed to be actual "wizards" or "clerics" or whatever.</em></strong> That is to say, they're close to certain PC classes in concept,<strong><em> so when their NPC abilities deviate significantly from the PC abilities of similar classes, it raises questions.</em></strong>" </p><p></p><p>Nothing about that indicates that the issue is that this has expanded beyond a certain point, but that the kind of issue is unique and the problem. </p><p></p><p>I'm not telling anyone how to feel about the change, but since the question keeps coming up about "how are we supposed to handle these NPC characters having non-spell spells that are similar to PC class spells"... well, exactly like you've been doing. This is not a new "kind" like you said. It is an expansion of an existing paradigm. </p><p></p><p>If people were asking "how do we handle this sort of thing being more common" then we'd be having an very different conversation.</p><p></p><p>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</p><p></p><p></p><p></p><p>Seems very likely that Volos and Mordenkainen's will stay in print. </p><p></p><p>The Sword Coast Adventurer's Guide is still in print after all, and I don't know if anything in that is still considered for AL since they've reprinted just about everything in it. </p><p></p><p>Now for AL legal PCs, they've always stated that the most recent version of a race is the AL legal one, so those are getting changed for AL specifically I imagine, but in terms of Monsters, you run the monsters that are in the adventure, I don't think that is really going to change. I mean, don't they always include all the statblocks needed in the adventure? (I haven't run an adventure book, so I don't know.)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8521730, member: 6801228"] That's fair, but I'm trying to explain that the issue people seem to be coalescing around doesn't make sense, if the issue is "this is a new thing that has never happened before." Because it has happened. We have examples, and none of these were ever considered a problem. And when people are complaining about something that doesn't seem to have ever been a problem before... you have to start wondering why. I'm not interested in convincing you in particular, I'm just trying to point out that "how will we handle it" is "just like we've been handling it since the first printings of the MM and Volos" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// But that isn't what people are saying. People aren't saying "they are making these abilities too common".[I][/I] To just grab the last set of quotes, SkidAce "Quoted for Truth" the following post "I think [B][I]the concern is that these types of abilities are attached to statblocks of NPCs that are supposed to be actual "wizards" or "clerics" or whatever.[/I][/B] That is to say, they're close to certain PC classes in concept,[B][I] so when their NPC abilities deviate significantly from the PC abilities of similar classes, it raises questions.[/I][/B]" Nothing about that indicates that the issue is that this has expanded beyond a certain point, but that the kind of issue is unique and the problem. I'm not telling anyone how to feel about the change, but since the question keeps coming up about "how are we supposed to handle these NPC characters having non-spell spells that are similar to PC class spells"... well, exactly like you've been doing. This is not a new "kind" like you said. It is an expansion of an existing paradigm. If people were asking "how do we handle this sort of thing being more common" then we'd be having an very different conversation. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Seems very likely that Volos and Mordenkainen's will stay in print. The Sword Coast Adventurer's Guide is still in print after all, and I don't know if anything in that is still considered for AL since they've reprinted just about everything in it. Now for AL legal PCs, they've always stated that the most recent version of a race is the AL legal one, so those are getting changed for AL specifically I imagine, but in terms of Monsters, you run the monsters that are in the adventure, I don't think that is really going to change. I mean, don't they always include all the statblocks needed in the adventure? (I haven't run an adventure book, so I don't know.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond: Monsters of the Multiverse Will Not Replace Existing Monsters
Top