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D&D Beyond No Longer Supporting Unearthed Arcana
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<blockquote data-quote="Ruin Explorer" data-source="post: 8365304" data-attributes="member: 18"><p>This is a pretty big misunderstanding of how products like DDB should work.</p><p></p><p>If you're sane, you essentially (and yes, I am dumbing this down a bit) build the building blocks you need, then you arrange them in the ways you need. And you have a team who can quickly add features, and those are unlikely to be wasted, because they tend to be possible to reuse later.</p><p></p><p>I work with three products somewhat similar to DDB and they all have a very different attitude and approach. All of them are aimed a professionals who are obviously less tolerant of bad implementations than gamers, but that's not really an excuse at all, if anything it's the opposite.</p><p></p><p>You say "Just spells and Feats would be fine", but no, actually you're demonstrably wrong. DDB have shown that they can't handle that. They still haven't implemented incredibly basic/trivial stuff (from a technical perspective) like the Supernatural Gifts from Theros, which are, to all intents and purposes, Feats (indeed, you can drop yours and get a Feat). Why haven't they done this? Because as they've actually admitted before (some of it in since-deleted threads IIRC), they mishandled their design of the backend, didn't allow for anything new, conceptually, to be added to D&D, and then have not had the resources to actually implement this stuff.</p><p></p><p>What's particularly striking is that they've also avoided cheap "brute force" approaches (i.e. putting stuff in, in a format that isn't final but will work for now). That can indicate one of three things - firstly, completely incompetent management - you can't rule it out! Secondly, it can mean that the actual proper solution is just around the corner - i.e. 3-6 months away or less. That's demonstrably not the case. So we can rule that out (though again, we can't rule out delusional managers believing it was). Thirdly, extreme under-resourcing, which means even the minimal budget to basically data-entry this stuff (which they can do, hence them telling us to do it) isn't available.</p><p></p><p>And why haven't they had the resources? Not because it's hard - it isn't. It's because they've taken their developers (and no, this is not like gaming where devs are ultra-specialized) and put them on projects like making glowing dice to sell to people, or working on a VTT that's seen apparently zero progress but they've constantly claimed to have a bunch of devs on, and so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8365304, member: 18"] This is a pretty big misunderstanding of how products like DDB should work. If you're sane, you essentially (and yes, I am dumbing this down a bit) build the building blocks you need, then you arrange them in the ways you need. And you have a team who can quickly add features, and those are unlikely to be wasted, because they tend to be possible to reuse later. I work with three products somewhat similar to DDB and they all have a very different attitude and approach. All of them are aimed a professionals who are obviously less tolerant of bad implementations than gamers, but that's not really an excuse at all, if anything it's the opposite. You say "Just spells and Feats would be fine", but no, actually you're demonstrably wrong. DDB have shown that they can't handle that. They still haven't implemented incredibly basic/trivial stuff (from a technical perspective) like the Supernatural Gifts from Theros, which are, to all intents and purposes, Feats (indeed, you can drop yours and get a Feat). Why haven't they done this? Because as they've actually admitted before (some of it in since-deleted threads IIRC), they mishandled their design of the backend, didn't allow for anything new, conceptually, to be added to D&D, and then have not had the resources to actually implement this stuff. What's particularly striking is that they've also avoided cheap "brute force" approaches (i.e. putting stuff in, in a format that isn't final but will work for now). That can indicate one of three things - firstly, completely incompetent management - you can't rule it out! Secondly, it can mean that the actual proper solution is just around the corner - i.e. 3-6 months away or less. That's demonstrably not the case. So we can rule that out (though again, we can't rule out delusional managers believing it was). Thirdly, extreme under-resourcing, which means even the minimal budget to basically data-entry this stuff (which they can do, hence them telling us to do it) isn't available. And why haven't they had the resources? Not because it's hard - it isn't. It's because they've taken their developers (and no, this is not like gaming where devs are ultra-specialized) and put them on projects like making glowing dice to sell to people, or working on a VTT that's seen apparently zero progress but they've constantly claimed to have a bunch of devs on, and so on. [/QUOTE]
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