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D&D Beyond No Longer Supporting Unearthed Arcana
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<blockquote data-quote="Ruin Explorer" data-source="post: 8365312" data-attributes="member: 18"><p>Yup. I've worked with companies who are starting up things, which, frankly could be used for this, and they often have small numbers of people with tiny budgets - and yet achieve more in a year than DDB has in it's entire dev time.</p><p></p><p>Definitely correct. They basically admitted as much at one point (possibly more than once). It was bizarre, they just hadn't allowed for essentially anything to go beyond the core three books, instead of designing an extensible system, and it's like, what? Why? If it was 2004 I'd sympathize. If it was like 1998, I'd completely understand. But they got started in what, 2014? 2015? Jeez. That approach was old-hat by then.</p><p></p><p>Yeah and people who <em>are</em> involved in software development do have different opinions to that. I'm very well aware (from experience) that trivial features sometimes aren't - but that's either because they're novel in some really wild way that isn't obvious from the outside (not the case here with Supernatural Gifts, as again, the actual devs admitted at one point), or because we screwed up. And this is definitely the latter. Again the devs basically admitted it - they admitted they hadn't planned to allow anything new, just class features, subclasses, spells, feats, items, which given the history of D&D was a spectacular oversight. People were asking for a "generic feature" from literally day on of the DDB. The devs have been discussing it since, what, late 2018? They still haven't actually implemented it, whilst they have implemented glowing dice and various other features, and allegedly have a lot of people on the VTT.</p><p></p><p>That's a resourcing choice, a very clear one.</p><p></p><p>Half the issues you're describing shouldn't really be occurring if they'd approached in a sensible way in the first place. It's not something novel or wild. It's a database with a front-end. That's all it is. The character sheet is probably the actual most complicated bit, and making it work with thousands to millions of people accessing it could be potentially be demanding (depending, again, on how they initially approached it), but they've never indicated or shown any problem with the latter so I suspect it isn't vexing them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8365312, member: 18"] Yup. I've worked with companies who are starting up things, which, frankly could be used for this, and they often have small numbers of people with tiny budgets - and yet achieve more in a year than DDB has in it's entire dev time. Definitely correct. They basically admitted as much at one point (possibly more than once). It was bizarre, they just hadn't allowed for essentially anything to go beyond the core three books, instead of designing an extensible system, and it's like, what? Why? If it was 2004 I'd sympathize. If it was like 1998, I'd completely understand. But they got started in what, 2014? 2015? Jeez. That approach was old-hat by then. Yeah and people who [I]are[/I] involved in software development do have different opinions to that. I'm very well aware (from experience) that trivial features sometimes aren't - but that's either because they're novel in some really wild way that isn't obvious from the outside (not the case here with Supernatural Gifts, as again, the actual devs admitted at one point), or because we screwed up. And this is definitely the latter. Again the devs basically admitted it - they admitted they hadn't planned to allow anything new, just class features, subclasses, spells, feats, items, which given the history of D&D was a spectacular oversight. People were asking for a "generic feature" from literally day on of the DDB. The devs have been discussing it since, what, late 2018? They still haven't actually implemented it, whilst they have implemented glowing dice and various other features, and allegedly have a lot of people on the VTT. That's a resourcing choice, a very clear one. Half the issues you're describing shouldn't really be occurring if they'd approached in a sensible way in the first place. It's not something novel or wild. It's a database with a front-end. That's all it is. The character sheet is probably the actual most complicated bit, and making it work with thousands to millions of people accessing it could be potentially be demanding (depending, again, on how they initially approached it), but they've never indicated or shown any problem with the latter so I suspect it isn't vexing them. [/QUOTE]
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