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D&D Beyond No Longer Supporting Unearthed Arcana
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<blockquote data-quote="Nathaniel Lee" data-source="post: 8366880" data-attributes="member: 6948827"><p>As per Fantasy Grounds’ own website, the application started off supporting only basic d20 functionality, and it seems like it stayed that way for the most part until Doug Davison purchased them five years later. A key factor to highlight here is that Davison went in with the intent to expand the application to be able to support all manner of RPGs and not just D&D, and being a programmer himself, he drove the refactor and designed the new underlying architecture that allowed the platform to support RPGs more broadly.</p><p></p><p>Consider that Fantasy Grounds didn’t actually fully support 3.5E until six years after that revised edition came out. My point is not to dig at Fantasy Grounds, but rather an observation to show how silly it is to compare what Fantasy Grounds is and does now, well over a decade into its life, to what D&D Beyond is doing now, especially considering the stark difference in what Curse has apparently wanted Beyond to be in contrast to what Davison wanted Fantasy Grounds to be.</p><p></p><p>As far as Fantasy Grounds being able to have features ready much more quickly, a lot of that is due to the relationship between Wizards and Smiteworks. They undoubtedly get a huge heads up on what’s coming, while the D&D Beyond team finds out what they may need to support the same day the rest of us do.</p></blockquote><p></p>
[QUOTE="Nathaniel Lee, post: 8366880, member: 6948827"] As per Fantasy Grounds’ own website, the application started off supporting only basic d20 functionality, and it seems like it stayed that way for the most part until Doug Davison purchased them five years later. A key factor to highlight here is that Davison went in with the intent to expand the application to be able to support all manner of RPGs and not just D&D, and being a programmer himself, he drove the refactor and designed the new underlying architecture that allowed the platform to support RPGs more broadly. Consider that Fantasy Grounds didn’t actually fully support 3.5E until six years after that revised edition came out. My point is not to dig at Fantasy Grounds, but rather an observation to show how silly it is to compare what Fantasy Grounds is and does now, well over a decade into its life, to what D&D Beyond is doing now, especially considering the stark difference in what Curse has apparently wanted Beyond to be in contrast to what Davison wanted Fantasy Grounds to be. As far as Fantasy Grounds being able to have features ready much more quickly, a lot of that is due to the relationship between Wizards and Smiteworks. They undoubtedly get a huge heads up on what’s coming, while the D&D Beyond team finds out what they may need to support the same day the rest of us do. [/QUOTE]
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