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D&D Beyond No Longer Supporting Unearthed Arcana
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<blockquote data-quote="Campbell" data-source="post: 8367099" data-attributes="member: 16586"><p>Pathbuilder 2 is effective at keeping up with the vast amount of PF2 material not because of their engineering expertise (although that is definitely a factor), but because Pathfinder Second Edition has a remarkably consistent structure and set of interfaces for its material. One of the games lead designers was pursuing a PhD in Computer Science at MIT before they quit to join Paizo. Adding new content really is mostly a matter of database entries.</p><p></p><p>Expecting similar results from a game where every feature, race, class and subclass is structured differently would be insane. 5e material often defines entirely new structures into the game on a regular basis. Every supplement the D&D Beyond team needs to implement probably involves vast swathes of custom code because the underlying structure of the game is constantly shifting or being added to. There's a ton of passive effects to reflect on character sheets. The engineering challenge is just a lot more massive.</p><p></p><p>Please don't mistake this for a commentary on the individual games. Just one software engineer's take on the technical issues involved in the disparity between the two applications.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8367099, member: 16586"] Pathbuilder 2 is effective at keeping up with the vast amount of PF2 material not because of their engineering expertise (although that is definitely a factor), but because Pathfinder Second Edition has a remarkably consistent structure and set of interfaces for its material. One of the games lead designers was pursuing a PhD in Computer Science at MIT before they quit to join Paizo. Adding new content really is mostly a matter of database entries. Expecting similar results from a game where every feature, race, class and subclass is structured differently would be insane. 5e material often defines entirely new structures into the game on a regular basis. Every supplement the D&D Beyond team needs to implement probably involves vast swathes of custom code because the underlying structure of the game is constantly shifting or being added to. There's a ton of passive effects to reflect on character sheets. The engineering challenge is just a lot more massive. Please don't mistake this for a commentary on the individual games. Just one software engineer's take on the technical issues involved in the disparity between the two applications. [/QUOTE]
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D&D Beyond No Longer Supporting Unearthed Arcana
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