Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond No Longer Supporting Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nathaniel Lee" data-source="post: 8367557" data-attributes="member: 6948827"><p>We'll definitely have to agree to disagree because in my own experience I have met very <em>few</em> people who have used homebrew <em>classes</em>, specifically, since that's what I was referring to. People will homebrew monsters, magic items, spells, etc. up the wazoo, but homebrewing an entire class entirely, in the wise words of Samuel L. Jackson, ain't the same ballpark, it ain't the same league, it ain't even the same sport.</p><p></p><p>Over the past three 1/2 years, I've run nine 5E campaigns for 31 distinct players of varying levels of experience. Of all of them, only one has expressed real interest in trying out a homebrew subclass, let alone a homebrew class, for something beyond a single session one-shot. So, yeah, my experience is quite different than yours.</p><p></p><p>Perhaps interestingly enough, I, as the DM, am the one who has spent all the time and effort trying to homebrew entire classes as well as subclasses as that holds a lot of interest to me, personally. The overwhelming majority of my players aren't really all that interested because they're looking at things from the lens of someone who's going to be playing the same character for the length of a campaign which, if all goes well, lasts for the better part of a year (most of the groups have played on 3-4 hour sessions on a weekly basis through all this time) and there are <em>tons</em> of subclasses they have <em>never</em> played in a game.</p><p></p><p>There's definitely a vibrant homebrew scene online, for certain, but in the long run, you're looking at very much a definitive minority of the 50 million 5E players out there, the majority of whom only started in the past 3 or so years. I'd be willing to bet you that most of those new players don't spend all that much time watching those advice channels. Again, most players are casual players. They're not scouring the Interwebs for every last bit of content they can find. They're playing with a few friends in the library. Hell, a lot of them are going to be little kids who have myriad hobbies that take up the rest of their free time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Most of the players out there are not going to know who Matt Colville is. They'll have never seen Deborah Ann Woll outside of Daredevil or True Blood. They're not going to know who Satine Phoenix is. The name Dael Kingsmill won't mean a thing to them. But, sure, they'll all know who Matt Mercer is, because, well, he's Matt Mercer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's as fair a guess as any. However, while there are lots of horror stories about companies failing when not listening to the demands of their customers, the dev team has traditionally been pretty transparent about what people have been asking for, and it tends to be pretty logical stuff. And, in any case, the devs I spoke with were pretty clear that while they think it would be pretty cool to have a homebrew class feature in the platform, not too many people were actually asking for that, at least not 3 years ago. Things could have changed, but given what I've seen people in the forums ask for, it doesn't seem that way. Homebrew classes isn't a very common ask. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Homebrew what, though? Again, I'm speaking very specifically about homebrew <em>classes</em> here. Has Colville released a homebrew class other than the Illrigger, which is commonly known as an overpowered class and which Colville himself has stated is not likely to appeal to the majority of tables and playstyles. I know that EN has published a bunch of those homebrew classes (some of which are pretty cool) and had a successful Kickstarter to get that out to the world, but again I have to ask what percentage of the 50 million players are we talking about here? We're looking at a few tens of thousands of people, maybe? Ultimately, that's a drop in the bucket.</p><p></p><p>On top of that, how many of those people who are buying up the Masterclass Codex and paying for the Illrigger and nabbing the Pugilist off of DM's Guild also use D&D Beyond regularly? And then how many of <em>those</em> people are actually paying users with subscriptions where they'd even be able to share anything in the first place?</p><p></p><p>Of course! You've also clearly been a developer for a very long time, as have I. We've had a ton of experience learning how <em>not</em> to do things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What do you think the level of experience was for the tiny team that put together the MVP for D&D Beyond? I'm not even sure if Adam Bradford himself had any sort of hand in designing that since, as far as I can tell from his LinkedIn profile, he isn't actually a software engineer (I think he had a short stint as a quality engineer at one point)? Curse wasn't even in the application development business — they primarily ran a bunch of video game websites and maintained a number of game fan communities. That's not to say that they couldn't possibly have a strong engineer who graduated from a "traditional" computer science or engineering background, but I'm not sure how <em>likely</em> that would be given that they weren't a massive business that might feel it pertinent to pay someone with that sort of background the salary that they would need to.</p><p></p><p>We're hiring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think beyond the scientific, technical aspects of it, most of the challenge they faced is going to be nothing new in the "startup" world... you've got a tiny team tasked with producing a massive MVP on a tight schedule and then pressured to just get more stuff done so people will fork over cash... over and over again until they woke up one day and realized, "Oh crap, we really need to refactor this at some point."</p><p></p><p>Most of us in this industry have been there at one point or another in our careers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And maybe that's why I'm a little more understanding and defensive of them, despite being someone who very much is in the camp of people who want one of those features I've been defending them for not being able to do. LOL</p><p></p><p>Sadly, most software developers/engineers have never read that book... because they're too busy trying to push out a massive MVP on a tight schedule so customers will open their wallets. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nathaniel Lee, post: 8367557, member: 6948827"] We'll definitely have to agree to disagree because in my own experience I have met very [I]few[/I] people who have used homebrew [I]classes[/I], specifically, since that's what I was referring to. People will homebrew monsters, magic items, spells, etc. up the wazoo, but homebrewing an entire class entirely, in the wise words of Samuel L. Jackson, ain't the same ballpark, it ain't the same league, it ain't even the same sport. Over the past three 1/2 years, I've run nine 5E campaigns for 31 distinct players of varying levels of experience. Of all of them, only one has expressed real interest in trying out a homebrew subclass, let alone a homebrew class, for something beyond a single session one-shot. So, yeah, my experience is quite different than yours. Perhaps interestingly enough, I, as the DM, am the one who has spent all the time and effort trying to homebrew entire classes as well as subclasses as that holds a lot of interest to me, personally. The overwhelming majority of my players aren't really all that interested because they're looking at things from the lens of someone who's going to be playing the same character for the length of a campaign which, if all goes well, lasts for the better part of a year (most of the groups have played on 3-4 hour sessions on a weekly basis through all this time) and there are [I]tons[/I] of subclasses they have [I]never[/I] played in a game. There's definitely a vibrant homebrew scene online, for certain, but in the long run, you're looking at very much a definitive minority of the 50 million 5E players out there, the majority of whom only started in the past 3 or so years. I'd be willing to bet you that most of those new players don't spend all that much time watching those advice channels. Again, most players are casual players. They're not scouring the Interwebs for every last bit of content they can find. They're playing with a few friends in the library. Hell, a lot of them are going to be little kids who have myriad hobbies that take up the rest of their free time. :) Most of the players out there are not going to know who Matt Colville is. They'll have never seen Deborah Ann Woll outside of Daredevil or True Blood. They're not going to know who Satine Phoenix is. The name Dael Kingsmill won't mean a thing to them. But, sure, they'll all know who Matt Mercer is, because, well, he's Matt Mercer. :) That's as fair a guess as any. However, while there are lots of horror stories about companies failing when not listening to the demands of their customers, the dev team has traditionally been pretty transparent about what people have been asking for, and it tends to be pretty logical stuff. And, in any case, the devs I spoke with were pretty clear that while they think it would be pretty cool to have a homebrew class feature in the platform, not too many people were actually asking for that, at least not 3 years ago. Things could have changed, but given what I've seen people in the forums ask for, it doesn't seem that way. Homebrew classes isn't a very common ask. 🤷 Homebrew what, though? Again, I'm speaking very specifically about homebrew [I]classes[/I] here. Has Colville released a homebrew class other than the Illrigger, which is commonly known as an overpowered class and which Colville himself has stated is not likely to appeal to the majority of tables and playstyles. I know that EN has published a bunch of those homebrew classes (some of which are pretty cool) and had a successful Kickstarter to get that out to the world, but again I have to ask what percentage of the 50 million players are we talking about here? We're looking at a few tens of thousands of people, maybe? Ultimately, that's a drop in the bucket. On top of that, how many of those people who are buying up the Masterclass Codex and paying for the Illrigger and nabbing the Pugilist off of DM's Guild also use D&D Beyond regularly? And then how many of [I]those[/I] people are actually paying users with subscriptions where they'd even be able to share anything in the first place? Of course! You've also clearly been a developer for a very long time, as have I. We've had a ton of experience learning how [I]not[/I] to do things. :) What do you think the level of experience was for the tiny team that put together the MVP for D&D Beyond? I'm not even sure if Adam Bradford himself had any sort of hand in designing that since, as far as I can tell from his LinkedIn profile, he isn't actually a software engineer (I think he had a short stint as a quality engineer at one point)? Curse wasn't even in the application development business — they primarily ran a bunch of video game websites and maintained a number of game fan communities. That's not to say that they couldn't possibly have a strong engineer who graduated from a "traditional" computer science or engineering background, but I'm not sure how [I]likely[/I] that would be given that they weren't a massive business that might feel it pertinent to pay someone with that sort of background the salary that they would need to. We're hiring. ;) I think beyond the scientific, technical aspects of it, most of the challenge they faced is going to be nothing new in the "startup" world... you've got a tiny team tasked with producing a massive MVP on a tight schedule and then pressured to just get more stuff done so people will fork over cash... over and over again until they woke up one day and realized, "Oh crap, we really need to refactor this at some point." Most of us in this industry have been there at one point or another in our careers. :) And maybe that's why I'm a little more understanding and defensive of them, despite being someone who very much is in the camp of people who want one of those features I've been defending them for not being able to do. LOL Sadly, most software developers/engineers have never read that book... because they're too busy trying to push out a massive MVP on a tight schedule so customers will open their wallets. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond No Longer Supporting Unearthed Arcana
Top