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D&D Beyond Releases New Free D&D Adventure Featuring 1980s Cartoon Characters
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<blockquote data-quote="pukunui" data-source="post: 9465850" data-attributes="member: 54629"><p>I agree. I find the new ability scores / mod / saving throw bonus design visually unappealing. The rows of colorful boxes don't go well with the rest of the statblock design (and are a bit too reminiscent of a prior edition's statblock design for my taste).</p><p></p><p></p><p></p><p>No. I think it's clearer than the previous version. The bullywug spends 10 feet of movement but can move, by jumping in the air, up to 30 feet. That's more generous than the previous version: <em>"The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."</em></p><p></p><p></p><p></p><p>That is helpful. However, it appears they aren't listing natural armor anywhere in the new statblocks. Look at the sprite in the new PHB, for instance. It has an AC of 15, but its Dex is only +4, and it has no Gear listing (I guess they figure a sprite's needle sword and bow are too small for the average PC to be worth looting?). Where's that additional +1 to its AC coming from? Must be natural armor, right?</p><p></p><p>It would also be nice if they'd list ammunition in the Gear line -- see the skeleton, which has a shortbow listed but no indication of how many arrows it has to shoot with the bow. In the 2014 MM, ammunition is discussed briefly in the introduction (2d4 pieces for thrown weapons like daggers and javelins, 2d10 pieces for arrows/bolts/etc). I hope that the 2025 MM will at least have that, but I think it would have been even more helpful to have included it in the Gear line.</p><p></p><p></p><p></p><p>Aren't all novels, comics, etc supposed to be considered non-canonical?</p><p></p><p></p><p></p><p>I think in some instances they've over-simplified them. I would've still liked to have seen some sort of ambush ability on the bugbear, but maybe that's missing from this one because it's a bugbear "warrior" specifically and there will be some sort of bugbear skulker or something in the MM that will still have some kind of ambush ability.</p><p></p><p>I would have liked to have seen <em>every </em>creature, even lowly beasts, get some kind of unique feature. Too many of them are still pretty bland.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9465850, member: 54629"] I agree. I find the new ability scores / mod / saving throw bonus design visually unappealing. The rows of colorful boxes don't go well with the rest of the statblock design (and are a bit too reminiscent of a prior edition's statblock design for my taste). No. I think it's clearer than the previous version. The bullywug spends 10 feet of movement but can move, by jumping in the air, up to 30 feet. That's more generous than the previous version: [I]"The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."[/I] That is helpful. However, it appears they aren't listing natural armor anywhere in the new statblocks. Look at the sprite in the new PHB, for instance. It has an AC of 15, but its Dex is only +4, and it has no Gear listing (I guess they figure a sprite's needle sword and bow are too small for the average PC to be worth looting?). Where's that additional +1 to its AC coming from? Must be natural armor, right? It would also be nice if they'd list ammunition in the Gear line -- see the skeleton, which has a shortbow listed but no indication of how many arrows it has to shoot with the bow. In the 2014 MM, ammunition is discussed briefly in the introduction (2d4 pieces for thrown weapons like daggers and javelins, 2d10 pieces for arrows/bolts/etc). I hope that the 2025 MM will at least have that, but I think it would have been even more helpful to have included it in the Gear line. Aren't all novels, comics, etc supposed to be considered non-canonical? I think in some instances they've over-simplified them. I would've still liked to have seen some sort of ambush ability on the bugbear, but maybe that's missing from this one because it's a bugbear "warrior" specifically and there will be some sort of bugbear skulker or something in the MM that will still have some kind of ambush ability. I would have liked to have seen [I]every [/I]creature, even lowly beasts, get some kind of unique feature. Too many of them are still pretty bland. [/QUOTE]
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D&D Beyond Releases New Free D&D Adventure Featuring 1980s Cartoon Characters
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