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<blockquote data-quote="NotAYakk" data-source="post: 7921704" data-attributes="member: 72555"><p>Are you talking about the advancement mechanism (which is really simple; XP chart gets exponentially slow as you gain levels, plus slightly modified gritty rests; but each MacGuffin unlocks a +1 level), or the campaign arc I'm planning?</p><p></p><p>The campaign arc is in development:</p><p>[spoiler]Basically, it is an excuse to get every PC riding a dragons.[/spoiler]</p><p>Advancement mechanics:</p><p>[spoiler]</p><p>If it takes lg_2(weeks) adventuring (including rests) to reach a level, and there is a 1 year countdown clock, natural leveling will reach level 5 +/- 1.</p><p></p><p>The initial adventure is about finding the first MacGuffin, where the PCs are presumed to win. This gives them +1 level instantly (from the milestone), a serious boon (to one pseudo-random PC; I'm planning a Cha check mediated by distance), and information about 2-4 other MacGuffins.</p><p></p><p>Throw in up to 13 milestones (MacGuffins). "Winning" is +1 level.</p><p></p><p>Hunting down the people who beat you to a MacGuffin is the next phase. You might get 1/2 of the level when you "lose", and 1/2 when you beat them; or just wait until you beat them.</p><p></p><p>So the party can hit level 18 +/- 1 after wrapping up the MacGuffin part of the campaign. Which then opens up the end game.</p><p></p><p>Have 1-3 milestones that are unlocked once the MacGuffins are out of play, and climax at 20.</p><p></p><p>Of course, what are the odds I actually hit 20? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7921704, member: 72555"] Are you talking about the advancement mechanism (which is really simple; XP chart gets exponentially slow as you gain levels, plus slightly modified gritty rests; but each MacGuffin unlocks a +1 level), or the campaign arc I'm planning? The campaign arc is in development: [spoiler]Basically, it is an excuse to get every PC riding a dragons.[/spoiler] Advancement mechanics: [spoiler] If it takes lg_2(weeks) adventuring (including rests) to reach a level, and there is a 1 year countdown clock, natural leveling will reach level 5 +/- 1. The initial adventure is about finding the first MacGuffin, where the PCs are presumed to win. This gives them +1 level instantly (from the milestone), a serious boon (to one pseudo-random PC; I'm planning a Cha check mediated by distance), and information about 2-4 other MacGuffins. Throw in up to 13 milestones (MacGuffins). "Winning" is +1 level. Hunting down the people who beat you to a MacGuffin is the next phase. You might get 1/2 of the level when you "lose", and 1/2 when you beat them; or just wait until you beat them. So the party can hit level 18 +/- 1 after wrapping up the MacGuffin part of the campaign. Which then opens up the end game. Have 1-3 milestones that are unlocked once the MacGuffins are out of play, and climax at 20. Of course, what are the odds I actually hit 20? ;) [/spoiler] [/QUOTE]
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