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D&D Beyond: Rise of the Eladrin
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<blockquote data-quote="Yaarel" data-source="post: 7355278" data-attributes="member: 58172"><p>The designers made an effort to make the eladrin elves an overtly ‘magical people’. If this kind of elf is Charisma-Intelligence, then the mechanics will match the flavor, and I will be happy, no matter what.</p><p></p><p>Feystep/Mistystep guarantees the eladrin will be mechanically viable.</p><p></p><p>Regarding the D&D Beyond video, my interest is the setting assumptions. I worry that 5e is baking too much setting flavor into the core rules. I prefer core rules of D&D to be setting-agnostic, so that any kind of setting is possible using D&D rules. I personally dislike polytheism, so dislike the ‘great wheel’, so am uneasy about ‘celestial’ mechanics. </p><p></p><p>In the case of the eladrin, I simply want to understand what the designers are saying about the setting implications.</p><p></p><p>Crawford said there is more than one origin story − more than one ‘myth’ about the origin of the elves. Unfortunately, he said all of the ‘myths’ have the elves be the ‘offspring of a god’. Thus the D&D brand seems irredeemably committed to polytheism.</p><p></p><p>Even so, the possibility of multiple ‘myths’, includes the possibility of D&D settings that lack polytheistic gods.</p><p></p><p>I hope D&D rules support the possibility of settings that dont require the worship of polytheism.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7355278, member: 58172"] The designers made an effort to make the eladrin elves an overtly ‘magical people’. If this kind of elf is Charisma-Intelligence, then the mechanics will match the flavor, and I will be happy, no matter what. Feystep/Mistystep guarantees the eladrin will be mechanically viable. Regarding the D&D Beyond video, my interest is the setting assumptions. I worry that 5e is baking too much setting flavor into the core rules. I prefer core rules of D&D to be setting-agnostic, so that any kind of setting is possible using D&D rules. I personally dislike polytheism, so dislike the ‘great wheel’, so am uneasy about ‘celestial’ mechanics. In the case of the eladrin, I simply want to understand what the designers are saying about the setting implications. Crawford said there is more than one origin story − more than one ‘myth’ about the origin of the elves. Unfortunately, he said all of the ‘myths’ have the elves be the ‘offspring of a god’. Thus the D&D brand seems irredeemably committed to polytheism. Even so, the possibility of multiple ‘myths’, includes the possibility of D&D settings that lack polytheistic gods. I hope D&D rules support the possibility of settings that dont require the worship of polytheism. [/QUOTE]
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