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D&D Beyond Will Delist Two Books On May 17th
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<blockquote data-quote="Mercurius" data-source="post: 8631633" data-attributes="member: 59082"><p>So my question for you is, if you have no issue house-ruling and really want a "martial complex character," why not just design one? I know you don't want to "have to" house-rule, but A) it is kind of fun, especially when inspired, and B) the simple fact is that if you have such a desire in the first place, it likely means that your understanding and interest in the game is far more granular than the average player - and thus there are always going to be things you come up with that the rules don't account for or do differently than you'd like.</p><p></p><p>Actually, this seems to be part of WotC's recent ethos, and something that has changed from TSR era or even 3.X: the game is published for a wider demographic, and one that is generally more casual than the typical D&D player 20 or 30 years ago.</p><p></p><p>How do I come to this conclusion? A couple of reasons, and mostly just conjecture on my part. One is simple numbers: maybe five or six times more people are playing D&D now, and presumably a large percentage of them are pretty casual. That's part of how D&D has changed, I think: even just 10 years ago, a larger percentage of D&D players were serious about it - it was a relatively diehard cohort that had moved from edition to edition. Players were added, and some went away - but the base was pretty experienced.</p><p></p><p>I have no idea what the actual number is, but I'm guessing that half or more of current D&D players started within the last five years. D&D seemed to really take off sometime in the 2017-19 range, and is now several times the size it was at the start of 5E; the last estimate I read was 25 million a couple years ago, so maybe 30 million today? If we go back to Dancey's estimates from 20-25 years ago, that's, what, 8-10x as many players?</p><p></p><p>So my point is--and forgive me diverging a bit--is that you probably aren't their main target audience any more--not just because of age (I have no idea how old you are), but because you are (presumably) a serious, long-term player, and think up things like a "complex martial character." I just don't know if WotC wants to do what they did in 3.5 or 2E, when they were making games largely for serious gamers. I mean, <em>some </em>of that would be nice, but the bulk of their product is going to be for those who play D&D more casually, which means are generally happy with the rules as written.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8631633, member: 59082"] So my question for you is, if you have no issue house-ruling and really want a "martial complex character," why not just design one? I know you don't want to "have to" house-rule, but A) it is kind of fun, especially when inspired, and B) the simple fact is that if you have such a desire in the first place, it likely means that your understanding and interest in the game is far more granular than the average player - and thus there are always going to be things you come up with that the rules don't account for or do differently than you'd like. Actually, this seems to be part of WotC's recent ethos, and something that has changed from TSR era or even 3.X: the game is published for a wider demographic, and one that is generally more casual than the typical D&D player 20 or 30 years ago. How do I come to this conclusion? A couple of reasons, and mostly just conjecture on my part. One is simple numbers: maybe five or six times more people are playing D&D now, and presumably a large percentage of them are pretty casual. That's part of how D&D has changed, I think: even just 10 years ago, a larger percentage of D&D players were serious about it - it was a relatively diehard cohort that had moved from edition to edition. Players were added, and some went away - but the base was pretty experienced. I have no idea what the actual number is, but I'm guessing that half or more of current D&D players started within the last five years. D&D seemed to really take off sometime in the 2017-19 range, and is now several times the size it was at the start of 5E; the last estimate I read was 25 million a couple years ago, so maybe 30 million today? If we go back to Dancey's estimates from 20-25 years ago, that's, what, 8-10x as many players? So my point is--and forgive me diverging a bit--is that you probably aren't their main target audience any more--not just because of age (I have no idea how old you are), but because you are (presumably) a serious, long-term player, and think up things like a "complex martial character." I just don't know if WotC wants to do what they did in 3.5 or 2E, when they were making games largely for serious gamers. I mean, [I]some [/I]of that would be nice, but the bulk of their product is going to be for those who play D&D more casually, which means are generally happy with the rules as written. [/QUOTE]
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D&D Beyond Will Delist Two Books On May 17th
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